diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index fe18b2aaf0..3e2dc43082 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -598,7 +598,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. if (current_shader && draw_glow_for_this_partition && - params.mHasGlow && //only do this second pass for batches that actually have glow + (!is_particle_or_hud_particle || params.mHasGlow) && //only do this second pass for batches that actually have glow params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { // install glow-accumulating blend mode