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start.py
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start.py
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from utils import android_connection, global_utils
import logging
import info
import hand_cards
import time
import config
import turn
import clear_tmp
import sys
logging.basicConfig(filename=config.project_path+'\\log.txt', filemode='w', format='%(asctime)s %(message)s',
datefmt='%m/%d/%Y %I:%M:%S %p', level=logging.DEBUG)
logging.getLogger().addHandler(logging.StreamHandler())
android_connection.connect()
counter = 0
last_move = [0, 0, 0]
while 1:
global_utils.click([284, 46])
# Take a screenhot and get its dimensions
screenshot = global_utils.take_screenshot("tmp\\"+str(counter)+".png")
screenshot_dimensions = screenshot.shape
# Click the icon menu to go to play if its in the screen
global_utils.find_and_click(
config.project_path+'\\images\\go_to_play_button.png', screenshot)
# Click the play button if its in the screen
global_utils.find_and_click(
config.project_path+'\\images\\play_button.png', screenshot)
# Click the next button if its in the screen
global_utils.find_and_click(
config.project_path+'\\images\\next_button.png', screenshot)
# Click the collect rewards button if its in the screen
global_utils.find_and_click(
config.project_path+'\\images\\turns\\collect_rewards.png', screenshot)
# Get the turn information, 0 if not found
player_turn = turn.get_turn(screenshot, screenshot_dimensions, False)
# While turn not found
while player_turn == 0:
# Take a screenshot of the actual field
screenshot = global_utils.take_screenshot("tmp\\"+str(counter)+".png")
screenshot_dimensions = screenshot.shape
# Get the turn information, 0 if not found
player_turn = turn.get_turn(screenshot, screenshot_dimensions, False)
# Click the play button if its in the screen
global_utils.find_and_click(
config.project_path+'\\images\\play_button.png', screenshot)
# Click the next button if its in the screen
global_utils.find_and_click(
config.project_path+'\\images\\next_button.png', screenshot)
screenshot = global_utils.take_screenshot("tmp\\"+str(counter)+".png")
screenshot_dimensions = screenshot.shape
# When we get the turn, we look for the other information (mana, hand cards, fields, cards in the field)
play_info = info.get_info(
counter, screenshot, screenshot_dimensions, player_turn)
# Play cards
last_move = hand_cards.play_cards(play_info, last_move)
counter += 1
#if False:
clear_tmp.clear()