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app.js
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app.js
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document.addEventListener('DOMContentLoaded', () => {
const grid = document.querySelector('.grid')
let squares
const scoreDisplay = document.querySelector('#score')
const startBtn = document.querySelector('#start-button')
// const width = 20;
const width = parseInt(prompt('ESCOLHA O TAMANHO DO SEU GRID: \nPADRÃO:20', "20"))
let nextRandom = 0
let timerId
let score = 0
const colors = [
'orange',
'red',
'purple',
'green',
'blue',
'green',
'red',
]
let game_over = false
const size = 500
const gridToStyle = document.querySelector('.grid')
gridToStyle.style.width = `${size}px`
gridToStyle.style.height = `${size}px`
let cont1 = 0
let cont2 = 0
while (cont1 < width * width) {
emptyDiv = document.createElement('div')
grid.appendChild(emptyDiv)
cont1++
}
while (cont2 < width) {
emptyDiv = document.createElement('div')
emptyDiv.classList.add('taken')
grid.appendChild(emptyDiv)
cont2++
}
squares = Array.from(document.querySelectorAll('.grid div'))
squares.forEach(square => {
square.style.width = `${size / width}px`
square.style.height = `${size / width}px`
})
// Tetrominos
const lTetromino = [
[1, width + 1, width * 2 + 1, 2],
[width, width + 1, width + 2, width * 2 + 2],
[1, width + 1, width * 2 + 1, width * 2],
[width, width * 2, width * 2 + 1, width * 2 + 2]
]
const zTetromino = [
[0, width, width + 1, width * 2 + 1],
[width + 1, width + 2, width * 2, width * 2 + 1],
[0, width, width + 1, width * 2 + 1],
[width + 1, width + 2, width * 2, width * 2 + 1]
]
const tTetromino = [
[1, width, width + 1, width + 2],
[1, width + 1, width + 2, width * 2 + 1],
[width, width + 1, width + 2, width * 2 + 1],
[1, width, width + 1, width * 2 + 1]
]
const oTetromino = [
[0, 1, width, width + 1],
[0, 1, width, width + 1],
[0, 1, width, width + 1],
[0, 1, width, width + 1]
]
const iTetromino = [
[1, width + 1, width * 2 + 1, width * 3 + 1],
[width, width + 1, width + 2, width + 3],
[1, width + 1, width * 2 + 1, width * 3 + 1],
[width, width + 1, width + 2, width + 3]
]
const lInvertedTetromino = [
[1, width + 2, width * 2 + 2, 2],
[width, width + 1, width + 2, 2],
[1, width + 1, width * 2 + 1, width * 2 + 2],
[width * 2, width, width + 1, width + 2]
]
const zInvertedTetromino = [
[1, width, width + 1, width * 2],
[width + 1, width * 2 + 2, width, width * 2 + 1],
[1, width, width + 1, width * 2],
[width + 1, width * 2 + 2, width, width * 2 + 1]
]
const theTetrominoes = [lTetromino, zTetromino, tTetromino, oTetromino, iTetromino, lInvertedTetromino, zInvertedTetromino]
let currentPosition = Math.floor(width / 2);
let currentRotation = 0;
let random = Math.floor(Math.random() * theTetrominoes.length)
let current = theTetrominoes[random][currentRotation]
//Desenha os bloquinho
function draw() {
current.forEach(index => {
squares[currentPosition + index].classList.add('tetromino')
squares[currentPosition + index].style.backgroundColor = colors[random]
squares[currentPosition + index].style.backgroundImage = `url('./img/${colors[random]}.png')`;
squares[currentPosition + index].style.backgroundSize = `cover`;
})
}
//Desdesenha os bloquinho
function undraw() {
current.forEach(index => {
squares[currentPosition + index].classList.remove('tetromino')
// squares[currentPosition + index].style.backgroundColor = ''
squares[currentPosition + index].style.background = ''
})
}
// Faz os bloquinhos descerem a cada segundo
let timeInterval = 500
// timerId = setInterval(moveDown, timeInterval)
// controles
function control(e) {
if (e.keyCode === 37) {
moveLeft()
} else if (e.keyCode === 38) {
rotate()
} else if (e.keyCode === 39) {
moveRight()
} else if (e.keyCode === 40) {
moveDown()
}
}
document.addEventListener('keyup', control)
function moveDown() {
if (!game_over) {
undraw()
currentPosition += width
draw()
freeze()
addScore()
}
}
//Parar no final
function freeze() {
if (current.some(index => squares[currentPosition + index + width].classList.contains('taken'))) {
current.forEach(index => squares[currentPosition + index].classList.add('taken'))
random = nextRandom
nextRandom = Math.floor(Math.random() * theTetrominoes.length)
current = theTetrominoes[random][currentRotation]
currentPosition = Math.floor(width / 2)
draw()
displayShape()
gameOver()
}
}
//Movimento sem passar das bordas
function moveLeft() {
undraw()
const isAtLeftEdge = current.some(index => (currentPosition + index) % width === 0)
if (!isAtLeftEdge) currentPosition -= 1
if (current.some(index => squares[currentPosition + index].classList.contains('taken'))) {
currentPosition += 1
}
draw()
}
function moveRight() {
undraw()
const isAtRightEdge = current.some(index => (currentPosition + index) % width === width - 1)
if (!isAtRightEdge) currentPosition += 1
if (current.some(index => squares[currentPosition + index].classList.contains('taken'))) {
currentPosition -= 1
}
draw()
}
// rotação da peça
function rotate() {
undraw()
currentRotation++
//Caso acabe as opções
if (currentRotation === current.length) {
currentRotation = 0
}
current = theTetrominoes[random][currentRotation]
draw()
}
// proxima peça no minigrid
const displaySquares = document.querySelectorAll('.mini-grid div')
const displayWidth = 4
let displayIndex = 0
//semrotacao
const upNextTetrominoes = [
[1, displayWidth + 1, displayWidth * 2 + 1, 2], //lTetromino
[0, displayWidth, displayWidth + 1, displayWidth * 2 + 1], //zTetromino
[1, displayWidth, displayWidth + 1, displayWidth + 2], //tTetromino
[0, 1, displayWidth, displayWidth + 1], //oTetromino
[1, displayWidth + 1, displayWidth * 2 + 1, displayWidth * 3 + 1], //iTetromino
[1, displayWidth + 2, displayWidth * 2 + 2, 2], //lInvertedTetromino
[1, displayWidth, displayWidth + 1, displayWidth * 2], //zInvertedTetromino
]
//mostra no na minigrade
function displayShape() {
//remove a peça anterior
displaySquares.forEach(square => {
square.classList.remove('tetromino')
square.style.background = ''
})
upNextTetrominoes[nextRandom].forEach(index => {
displaySquares[displayIndex + index].classList.add('tetromino')
displaySquares[displayIndex + index].style.backgroundColor = colors[nextRandom]
displaySquares[displayIndex + index].style.backgroundImage = `url('./img/${colors[nextRandom]}.png')`;
displaySquares[displayIndex + index].style.backgroundSize = `cover`;
})
}
//Botão de start
startBtn.addEventListener('click', () => {
if (!game_over) {
if (timerId) {
clearInterval(timerId)
timerId = null
} else {
draw()
timerId = setInterval(moveDown, timeInterval)
nextRandom = Math.floor(Math.random() * theTetrominoes.length)
displayShape()
}
} else {
game_over = false
}
})
// pontuação
function addScore() {
for (let i = 0; i < (squares.length - width - 1); i += width) {
const row = []
contBlock = 0
while (contBlock < width) {
row.push(i + contBlock)
contBlock++
}
if (row.every(index => squares[index].classList.contains('taken'))) {
score += 10
scoreDisplay.innerHTML = score
row.forEach(index => {
squares[index].classList.remove('taken')
squares[index].classList.remove('tetromino')
squares[index].style.background = ''
})
const squaresRemoved = squares.splice(i, width)
squares = squaresRemoved.concat(squares)
squares.forEach(cell => grid.appendChild(cell))
}
}
}
//game over
function gameOver() {
if (current.some(index => squares[currentPosition + index].classList.contains('taken'))) {
scoreDisplay.innerHTML = `Fim de jogo, sua pontuação foi ${score}`
clearInterval(timerId)
game_over = true
}
}
})