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silx
executable file
·46 lines (37 loc) · 1.32 KB
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silx
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#!/bin/sh
# Describe attempt
echo "Launching Sil..."
sleep 2
# Main window
SIL_X11_FONT_0=10x20; export SIL_X11_FONT_0
SIL_X11_AT_X_0=0; export SIL_X11_AT_X_0
SIL_X11_AT_Y_0=0; export SIL_X11_AT_Y_0
# Inventory window
SIL_X11_FONT_1=6x12; export SIL_X11_FONT_1
SIL_X11_AT_X_1=810; export SIL_X11_AT_X_1
SIL_X11_AT_Y_1=217; export SIL_X11_AT_Y_1
SIL_X11_COLS_1=70; export SIL_X11_COLS_1
SIL_X11_ROWS_1=25; export SIL_X11_ROWS_1
# Equipment window
SIL_X11_FONT_2=6x12; export SIL_X11_FONT_2
SIL_X11_AT_X_2=810; export SIL_X11_AT_X_2
SIL_X11_AT_Y_2=0; export SIL_X11_AT_Y_2
SIL_X11_COLS_2=70; export SIL_X11_COLS_2
SIL_X11_ROWS_2=16; export SIL_X11_ROWS_2
# Combat Rolls window
SIL_X11_FONT_3=6x12; export SIL_X11_FONT_3
SIL_X11_AT_X_3=810; export SIL_X11_AT_X_3
SIL_X11_AT_Y_3=545; export SIL_X11_AT_Y_3
SIL_X11_COLS_3=70; export SIL_X11_COLS_3
SIL_X11_ROWS_3=18; export SIL_X11_ROWS_3
# Monster Recall window
SIL_X11_FONT_4=6x12; export SIL_X11_FONT_4
SIL_X11_AT_X_4=0; export SIL_X11_AT_X_4
SIL_X11_AT_Y_4=519; export SIL_X11_AT_Y_4
SIL_X11_COLS_4=133; export SIL_X11_COLS_4
SIL_X11_ROWS_4=21; export SIL_X11_ROWS_4
# Could add more windows here...
# Gamma correction
SIL_X11_GAMMA=142; export SIL_X11_GAMMA
# Launch SIL
./sil -mx11 -- -n5 &