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fsm.go
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fsm.go
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package bgpls
import (
"context"
"errors"
"fmt"
"net"
"strconv"
"sync"
"time"
)
// FSMState describes the state of a neighbor's fsm
type FSMState uint8
// FSMState values
const (
DisabledState FSMState = iota
IdleState
ConnectState
ActiveState
OpenSentState
OpenConfirmState
EstablishedState
)
func (s FSMState) String() string {
switch s {
case DisabledState:
return "disabled"
case IdleState:
return "idle"
case ConnectState:
return "connect"
case ActiveState:
return "active"
case OpenSentState:
return "openSent"
case OpenConfirmState:
return "openConfirm"
case EstablishedState:
return "established"
default:
return "unknown state"
}
}
var (
errInvalidStateTransition = errors.New("invalid state transition")
)
var (
// A HoldTimer value of 4 minutes is suggested.
longHoldTime = time.Minute * 4
)
const (
// The exact value of the ConnectRetryTimer is a local matter, but it
// SHOULD be sufficiently large to allow TCP initialization.
connectRetryTime = time.Second * 5
)
type fsm interface {
idle() FSMState
connect() FSMState
openSent() FSMState
openConfirm() FSMState
established() FSMState
terminate()
}
type standardFSM struct {
port int
events chan Event
disable chan interface{}
neighborConfig *NeighborConfig
routerID net.IP
localASN uint32
conn net.Conn
readerErr chan error
closeReader chan struct{}
readerClosed chan struct{}
msgCh chan Message
keepAliveTime time.Duration
keepAliveTimer *time.Timer
holdTime time.Duration
holdTimer *time.Timer
connectRetryTimer *time.Timer
running bool
outboundConnErr chan error
outboundConn chan net.Conn
cancelOutboundDial context.CancelFunc
*sync.Mutex
}
func newFSM(c *NeighborConfig, events chan Event, routerID net.IP, localASN uint32, port int) fsm {
f := &standardFSM{
port: port,
events: events,
disable: make(chan interface{}),
neighborConfig: c,
routerID: routerID,
localASN: localASN,
keepAliveTime: time.Duration(int64(c.HoldTime) / 3).Truncate(time.Second),
keepAliveTimer: time.NewTimer(0),
holdTime: c.HoldTime,
holdTimer: time.NewTimer(0),
connectRetryTimer: time.NewTimer(0),
Mutex: &sync.Mutex{},
}
// drain all timers so they can be reset
drainTimers(f.keepAliveTimer, f.holdTimer, f.connectRetryTimer)
f.running = true
go f.loop()
return f
}
func (f *standardFSM) terminate() {
f.Lock()
defer f.Unlock()
if !f.running {
return
}
f.disable <- nil
<-f.disable
f.running = false
}
func (f *standardFSM) dialNeighbor() {
dialer := &net.Dialer{}
ctx, cancel := context.WithCancel(context.Background())
f.outboundConnErr = make(chan error)
f.outboundConn = make(chan net.Conn)
f.cancelOutboundDial = cancel
go func() {
conn, err := dialer.DialContext(ctx, "tcp", net.JoinHostPort(f.neighborConfig.Address.String(), strconv.Itoa(f.port)))
if err != nil {
f.outboundConnErr <- err
return
}
f.outboundConn <- conn
}()
}
func (f *standardFSM) startReader() {
f.readerErr = make(chan error)
f.closeReader = make(chan struct{})
f.readerClosed = make(chan struct{})
f.msgCh = make(chan Message)
go f.read()
}
func (f *standardFSM) idle() FSMState {
// starts the ConnectRetryTimer with the initial value
f.connectRetryTimer.Reset(connectRetryTime)
// initiates a TCP connection to the other BGP peer
f.dialNeighbor()
// changes its state to Connect
return ConnectState
}
// cleanupConnAndReader closes the connection,
// the reader close signal channel, and the messages channel
func (f *standardFSM) cleanupConnAndReader() {
f.conn.Close()
close(f.closeReader)
<-f.readerClosed
close(f.msgCh)
}
func (f *standardFSM) connect() FSMState {
Loop:
for {
select {
case <-f.disable:
drainTimers(f.connectRetryTimer)
// drain the dialer and transition to DisabledState
f.cancelOutboundDial()
select {
case <-f.outboundConn:
case <-f.outboundConnErr:
}
return DisabledState
case <-f.connectRetryTimer.C:
/*
In response to the ConnectRetryTimer_Expires event (Event 9), the
local system:
- drops the TCP connection,
- restarts the ConnectRetryTimer,
- stops the DelayOpenTimer and resets the timer to zero,
- initiates a TCP connection to the other BGP peer,
- continues to listen for a connection that may be initiated by
the remote BGP peer, and
- stays in the Connect state.
*/
f.cancelOutboundDial()
// canceling races with the dialer so it must be drained
select {
case conn := <-f.outboundConn:
f.conn = conn
f.startReader()
break Loop
case <-f.outboundConnErr:
}
// timer already drained
f.connectRetryTimer.Reset(connectRetryTime)
f.dialNeighbor()
case err := <-f.outboundConnErr:
/*
If the TCP connection fails (Event 18), the local system checks
the DelayOpenTimer. If the DelayOpenTimer is running, the local
system:
- restarts the ConnectRetryTimer with the initial value,
- stops the DelayOpenTimer and resets its value to zero,
- continues to listen for a connection that may be initiated by
the remote BGP peer, and
- changes its state to Active.
*/
drainTimers(f.connectRetryTimer)
next := f.handleErr(fmt.Errorf("error connecting to neighbor: %v", err), ActiveState)
if next != DisabledState {
f.connectRetryTimer.Reset(connectRetryTime)
}
return next
case conn := <-f.outboundConn:
/*
If the TCP connection succeeds (Event 16 or Event 17), the local
system checks the DelayOpen attribute prior to processing.
...
If the DelayOpen attribute is set to FALSE, the local system:
- stops the ConnectRetryTimer (if running) and sets the
ConnectRetryTimer to zero,
- completes BGP initialization
- sends an OPEN message to its peer,
- sets the HoldTimer to a large value, and
- changes its state to OpenSent.
*/
drainTimers(f.connectRetryTimer)
f.conn = conn
f.startReader()
break Loop
}
}
o, err := newOpenMessage(f.localASN, f.holdTime, f.routerID)
if err != nil {
f.cleanupConnAndReader()
return f.handleErr(fmt.Errorf("error creating open message: %v", err), IdleState)
}
b, err := o.serialize()
if err != nil {
panic("bug serializing open message")
}
_, err = f.conn.Write(b)
if err != nil {
f.cleanupConnAndReader()
return f.handleErr(fmt.Errorf("error sending open message: %v", err), IdleState)
}
f.holdTimer.Reset(longHoldTime)
return OpenSentState
}
func (f *standardFSM) active() FSMState {
select {
case <-f.disable:
drainTimers(f.connectRetryTimer)
return DisabledState
case <-f.connectRetryTimer.C:
/*
In response to a ConnectRetryTimer_Expires event (Event 9), the
local system:
- restarts the ConnectRetryTimer (with initial value),
- initiates a TCP connection to the other BGP peer,
- continues to listen for a TCP connection that may be initiated
by a remote BGP peer, and
- changes its state to Connect.
*/
f.connectRetryTimer.Reset(connectRetryTime)
f.dialNeighbor()
return ConnectState
}
}
// sendEvent sends the provided event on the events channel and
// returns the provided FSMState unless a disable signal is received
// in which case DisabledState is returned
func (f *standardFSM) sendEvent(e Event, nextState FSMState) FSMState {
select {
case f.events <- e:
return nextState
case <-f.disable:
return DisabledState
}
}
// handlerErr checks the provided err to see if a notification can be unwrapped
// and if so, sends it to the neighbor.
//
// The provided FSMState is returned unless a disable signal is received while
// trying to send on the events channel in which case DisabledState is returned.
func (f *standardFSM) handleErr(err error, nextState FSMState) FSMState {
if err, ok := err.(*errWithNotification); ok {
f.sendNotification(err.code, err.subcode, err.data)
}
return f.sendEvent(newEventNeighborErr(f.neighborConfig, err), nextState)
}
func (f *standardFSM) handleHoldTimerExpired() FSMState {
/*
If the HoldTimer_Expires (Event 10), the local system:
- sends a NOTIFICATION message with the error code Hold Timer
Expired,
- sets the ConnectRetryTimer to zero,
- releases all BGP resources,
- drops the TCP connection,
- increments the ConnectRetryCounter,
- (optionally) performs peer oscillation damping if the
DampPeerOscillations attribute is set to TRUE, and
- changes its state to Idle.
*/
f.sendHoldTimerExpired()
f.cleanupConnAndReader()
return f.sendEvent(newEventNeighborHoldTimerExpired(f.neighborConfig), IdleState)
}
func (f *standardFSM) read() {
defer close(f.readerClosed)
for {
select {
case <-f.closeReader:
return
default:
buff := make([]byte, 4096)
n, err := f.conn.Read(buff)
if err != nil {
select {
case f.readerErr <- err:
case <-f.closeReader:
}
return
}
buff = buff[:n]
msgs, err := messagesFromBytes(buff)
if err != nil {
select {
case f.readerErr <- err:
case <-f.closeReader:
}
return
}
for _, m := range msgs {
select {
case f.msgCh <- m:
case <-f.closeReader:
return
}
}
}
}
}
func (f *standardFSM) sendHoldTimerExpired() error {
return f.sendNotification(NotifErrCodeHoldTimerExpired, 0, nil)
}
// handleUnexpectedMessageType sends the appropriate notification message to the
// neighbor and generates an EventNeighborErr
func (f *standardFSM) handleUnexpectedMessageType(received MessageType, next FSMState) FSMState {
b := make([]byte, 1)
b[0] = uint8(received)
f.sendNotification(NotifErrCodeMessageHeader, NotifErrSubcodeBadType, b)
return f.sendEvent(newEventNeighborErr(f.neighborConfig, fmt.Errorf("unexpected message type: %s", received)), next)
}
func (f *standardFSM) openSent() FSMState {
select {
case <-f.disable:
f.sendCease()
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return DisabledState
case err := <-f.readerErr:
/*
If a TcpConnectionFails event (Event 18) is received, the local
system:
- closes the BGP connection,
- restarts the ConnectRetryTimer,
- continues to listen for a connection that may be initiated by
the remote BGP peer, and
- changes its state to Active.
*/
var next FSMState
// check if err is connection related or not - Active vs Idle
_, isOpError := err.(*net.OpError)
if isOpError {
next = f.handleErr(err, ActiveState)
if next != DisabledState {
f.connectRetryTimer.Reset(connectRetryTime)
}
} else {
next = f.handleErr(err, IdleState)
}
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return next
case <-f.holdTimer.C:
return f.handleHoldTimerExpired()
case m := <-f.msgCh:
open, isOpen := m.(*openMessage)
if !isOpen {
var next FSMState
notif, isNotif := m.(*NotificationMessage)
if isNotif {
next = f.sendEvent(newEventNeighborNotificationReceived(f.neighborConfig, notif), IdleState)
} else {
next = f.handleUnexpectedMessageType(m.MessageType(), IdleState)
}
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return next
}
err := validateOpenMessage(open, f.neighborConfig.ASN)
if err != nil {
next := f.handleErr(err, IdleState)
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return next
}
if float64(open.holdTime) < f.holdTime.Seconds() {
f.holdTime = time.Duration(int64(open.holdTime) * int64(time.Second))
f.keepAliveTime = (f.holdTime / 3).Truncate(time.Second)
}
err = f.sendKeepAlive()
if err != nil {
next := f.handleErr(err, IdleState)
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return next
}
f.drainAndResetHoldTimer()
return OpenConfirmState
}
}
func (f *standardFSM) sendKeepAlive() error {
ka := &keepAliveMessage{}
b, err := ka.serialize()
if err != nil {
panic("bug serializing keepalive message")
}
_, err = f.conn.Write(b)
return err
}
func (f *standardFSM) openConfirm() FSMState {
for {
select {
case <-f.disable:
f.sendCease()
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return DisabledState
case err := <-f.readerErr:
next := f.handleErr(err, IdleState)
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return next
case <-f.holdTimer.C:
return f.handleHoldTimerExpired()
case m := <-f.msgCh:
_, isKeepAlive := m.(*keepAliveMessage)
if !isKeepAlive {
next := f.handleUnexpectedMessageType(m.MessageType(), IdleState)
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return next
}
f.drainAndResetHoldTimer()
// does not need to be drained
f.keepAliveTimer.Reset(f.keepAliveTime)
return EstablishedState
}
}
}
func (f *standardFSM) established() FSMState {
for {
select {
case <-f.disable:
f.sendCease()
drainTimers(f.keepAliveTimer, f.holdTimer)
f.cleanupConnAndReader()
return DisabledState
case err := <-f.readerErr:
next := f.handleErr(err, IdleState)
drainTimers(f.keepAliveTimer, f.holdTimer)
f.cleanupConnAndReader()
return next
case <-f.holdTimer.C:
drainTimers(f.keepAliveTimer)
return f.handleHoldTimerExpired()
case <-f.keepAliveTimer.C:
err := f.sendKeepAlive()
if err != nil {
next := f.handleErr(err, IdleState)
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return next
}
// does not need to be drained
f.keepAliveTimer.Reset(f.keepAliveTime)
case m := <-f.msgCh:
switch m := m.(type) {
case *keepAliveMessage:
f.drainAndResetHoldTimer()
case *UpdateMessage:
f.drainAndResetHoldTimer()
next := f.sendEvent(newEventNeighborUpdateReceived(f.neighborConfig, m), EstablishedState)
if next == DisabledState {
f.sendCease()
drainTimers(f.keepAliveTimer, f.holdTimer)
f.cleanupConnAndReader()
return next
}
case *NotificationMessage:
drainTimers(f.keepAliveTimer, f.holdTimer)
f.cleanupConnAndReader()
return f.sendEvent(newEventNeighborNotificationReceived(f.neighborConfig, m), IdleState)
case *openMessage:
next := f.handleUnexpectedMessageType(m.MessageType(), IdleState)
drainTimers(f.holdTimer)
f.cleanupConnAndReader()
return next
}
}
}
}
func (f *standardFSM) loop() {
var current FSMState
next := IdleState
for {
if next != DisabledState {
next = f.sendEvent(newEventNeighborStateTransition(f.neighborConfig, next), next)
}
current = next
switch current {
case DisabledState:
f.disable <- nil
return
case IdleState:
next = f.idle()
case ConnectState:
next = f.connect()
case ActiveState:
next = f.active()
case OpenSentState:
next = f.openSent()
case OpenConfirmState:
next = f.openConfirm()
case EstablishedState:
next = f.established()
}
err := validTransition(current, next)
if err != nil {
panic(fmt.Sprintf("invalid state transition for neighbor:%s %s to %s", f.neighborConfig.Address, current, next))
}
}
}
func drainTimers(timers ...*time.Timer) {
for _, t := range timers {
if !t.Stop() {
<-t.C
}
}
}
func (f *standardFSM) drainAndResetHoldTimer() {
drainTimers(f.holdTimer)
f.holdTimer.Reset(f.holdTime)
}
func (f *standardFSM) sendCease() error {
return f.sendNotification(NotifErrCodeCease, 0, nil)
}
func (f *standardFSM) sendNotification(code NotifErrCode, subcode NotifErrSubcode, data []byte) error {
n := &NotificationMessage{
Code: code,
Subcode: subcode,
Data: data,
}
b, err := n.serialize()
if err != nil {
return err
}
_, err = f.conn.Write(b)
return err
}
func validTransition(current, next FSMState) error {
switch next {
case DisabledState:
return nil
case IdleState:
return nil
case ConnectState:
if current == IdleState || current == ActiveState {
return nil
}
case ActiveState:
if current == ConnectState || current == OpenSentState {
return nil
}
case OpenSentState:
if current == ConnectState || current == ActiveState {
return nil
}
case OpenConfirmState:
if current == OpenSentState {
return nil
}
case EstablishedState:
if current == OpenConfirmState {
return nil
}
}
return errors.New("invalid state transition")
}