EBE is a 100% client side Minecraft mod for the Forge mod loader which aims to increase the performance of block entity rendering, as well as offer customizability via resource packs. Fork of EBE by FoundationGames.
How does it work? EBE Makes some block entities use baked block models rather than laggy entity models.
Is it just an optimization mod? EBE isn't just an optimization mod, some side effects of its optimizations are many visual improvements.
These may include:
- Smooth lighting on block entities
- Being able to remodel block entities with block models
- Toggling features like christmas chests
- Being able to see block entities from as far away as possible
What about animations? The best part about EBE is that you still get to keep animations, while gaining the performance boost of baked models! Most animated block entity models will only render when absolutely necessary.
Can I use it with Embeddium or Rubidium? Yes you can, Indium is included in the ForgedAPI Fork
For stable releases, you can check out the Modrinth page.
Q: I need help with the mod/need to report a bug!
A: If you're having trouble setting up the mod or using it alongside other mods, I'd recommend you join our Discord Server and ask for help there. If the issue is a BUG please report it on our issue tracker ("Issues" tab at the top of the page)
Rendering 100 chests:
A decent frame rate increase! (I'm too lazy to count the percentage)
You can edit EBE's block entity models using resource packs, since they have been converted to conventional .json block models.
To view EBE's built-in resources, click on
Here's an example of how you can customize chests with resource packs using EBE.