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Describe the bug
Textures won't load so Fushigi crashes when opening a course
To Reproduce
When opening Fushigi this pops up in the Terminal
Zerp@MacBook-Pro Fushigi % /Users/zerp/Desktop/Fushigi/Fushigi/bin/Debug/net8.0/Fushigi
Starting Fushigi v0.6...
Running on osx
Loading user settings...
Loading parameter database...
Loading area parameter loader...
Checking for imgui.ini
Creating imgui.ini...
Created!
Initializing Window
RomFS::GetFileBytes() -- Pack/Bootup.Nin_NX_NVN.pack.zs
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
Expected behavior
I expected that the texture will load
Operating System:
Mac M1
Additional context
It seems that it is a problem with openGL in combination with the M1 chip
There’s actually a glitch in Apples custom GLSL compiler. So if you’re using a float in a vertex shader and casting it as an int to index into an array ( or do a switch statement), it will error out. So you’ll have to use if statements. https://www.reddit.com/r/opengl/comments/oc8ec1/opengl_on_mac/
The text was updated successfully, but these errors were encountered:
Describe the bug
Textures won't load so Fushigi crashes when opening a course
To Reproduce
When opening Fushigi this pops up in the Terminal
Zerp@MacBook-Pro Fushigi % /Users/zerp/Desktop/Fushigi/Fushigi/bin/Debug/net8.0/Fushigi
Starting Fushigi v0.6...
Running on osx
Loading user settings...
Loading parameter database...
Loading area parameter loader...
Checking for imgui.ini
Creating imgui.ini...
Created!
Initializing Window
RomFS::GetFileBytes() -- Pack/Bootup.Nin_NX_NVN.pack.zs
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
Expected behavior
I expected that the texture will load
Operating System:
Mac M1
Additional context
It seems that it is a problem with openGL in combination with the M1 chip
There’s actually a glitch in Apples custom GLSL compiler. So if you’re using a float in a vertex shader and casting it as an int to index into an array ( or do a switch statement), it will error out. So you’ll have to use if statements.
https://www.reddit.com/r/opengl/comments/oc8ec1/opengl_on_mac/
The text was updated successfully, but these errors were encountered: