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multiplayer.js
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multiplayer.js
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'use strict';
const config = require('./config');
module.exports = () => {
const self = {
time: {},
lists: {},
get: (id) => {
if (self.lists[id]) {
const time = Date.now();
if (time - self.time[id] > config.multiplayerTimeout) {
delete self.time[id];
delete self.lists[id];
return null;
}
self.time[id] = time;
const list = self.lists[id];
if (list.length >= 2) {
return list[0];
}
}
return null;
},
getRandom: (id) => {
if (self.lists[id]) {
const time = Date.now();
if (time - self.time[id] > config.multiplayerTimeout) {
delete self.time[id];
delete self.lists[id];
return null;
}
self.time[id] = time;
const list = self.lists[id];
if (list.length >= 2) {
return list[Math.floor(Math.random() * list.length)];
}
}
return null;
},
add: (id, player, onDone, onPlayerExist, onListFull) => {
const time = Date.now();
self.time[id] = time;
if (!self.lists[id]) {
self.lists[id] = [];
}
const list = self.lists[id];
for (let i = 0; i < list.length; i += 1) {
if (list[i].id === player.id) {
return onPlayerExist(list);
}
}
if (list.length < config.multiplayerMaxPlayer) {
list.push(player);
} else {
return onListFull(list);
}
return onDone(list);
},
remove: (id, player, onDone, onPlayerNotExist) => {
if (self.lists[id]) {
const time = Date.now();
self.time[id] = time;
const list = self.lists[id];
for (let i = 0; i < list.length; i += 1) {
if (list[i].id === player.id) {
list.splice(i, 1);
if (!list.length) {
delete self.time[id];
delete self.lists[id];
}
return onDone(list);
}
}
}
return onPlayerNotExist();
},
clear: (id, onDone, onNotMultiplayer) => {
if (self.lists[id]) {
delete self.time[id];
delete self.lists[id];
return onDone();
}
return onNotMultiplayer();
},
verify: (id, player, onValid, onNotValid) => {
if (self.lists[id]) {
const time = Date.now();
if (time - self.time[id] > config.multiplayerTimeout) {
delete self.time[id];
delete self.lists[id];
return onValid();
}
self.time[id] = time;
const list = self.lists[id];
if (list.length <= 1) {
return onValid();
}
if (list[0].id === player.id) {
list.push(list.shift());
return onValid();
}
return onNotValid();
}
return onValid();
},
};
return self;
};