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signal_catch.cpp
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signal_catch.cpp
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/****************************************************************************
KINECT PS3
Signals intercept module
Author: Shantanu Goel (http://tech.shantanugoel.com/)
****************************************************************************/
/*
Copyright (C) 2011 Shantanu Goel
This file is part of Kinect-PS3
Kinect-PS3 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
Kinect PS3 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not , see <http://www.gnu.org/licenses/>.
*/
#include "signal_catch.h"
#include <stdio.h>
#include <unistd.h>
#include <signal.h>
XnBool * g_pValueToSet = NULL;
void SignalHandler(int nSignal)
{
printf("Caught signal: %d\n", nSignal);
if (NULL != g_pValueToSet) {
*g_pValueToSet = true;
}
}
void CatchSignals(XnBool* bSignalWasCaught)
{
g_pValueToSet = bSignalWasCaught;
struct sigaction act;
memset( &act, 0, sizeof( act ) );
act.sa_handler = &SignalHandler;
act.sa_flags = 0;
sigaction( SIGINT, &act, NULL );
sigaction( SIGTERM, &act, NULL );
sigaction( SIGKILL, &act, NULL );
}