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allocate on the heap in Sky_ClipPoly if MAX_CLIP_VERTS limit is reached
Windows (MinGW) #47: Commit e35ecad pushed by sezero
July 25, 2024 17:58 56s master
July 25, 2024 17:58 56s
gl_sky.c: constifications and made many globals static.
Windows (MinGW) #46: Commit 7e7a1b6 pushed by sezero
July 25, 2024 11:56 53s master
July 25, 2024 11:56 53s
ResampleSfx: Fix resample compute can overflow with very big sounds
Windows (MinGW) #45: Commit 2e6c7d7 pushed by sezero
July 18, 2024 14:50 46s master
July 18, 2024 14:50 46s
First pass at improving *nix userdir handling
Windows (MinGW) #44: Pull request #107 opened by erysdren
July 14, 2024 06:43 46s xdg
xdg
July 14, 2024 06:43 46s
Use SDL_ShowSimpleMessageBox() under SDL2
Windows (MinGW) #42: Pull request #105 opened by erysdren
July 12, 2024 23:26 45s use_messagebox
July 12, 2024 23:26 45s
Add .gitignore file from Ironwail
Windows (MinGW) #41: Pull request #104 opened by erysdren
July 12, 2024 23:07 56s add_gitignore
July 12, 2024 23:07 56s
fix watcom sdl2 import lib (was somehow broken in previous commit.)
Windows (MinGW) #40: Commit 00a28b9 pushed by sezero
June 18, 2024 20:20 1m 13s master
June 18, 2024 20:20 1m 13s
Fix potential infinite loop in S_PaintChannels when playing sounds wi…
Windows (MinGW) #39: Commit 4f5354f pushed by sezero
June 18, 2024 20:04 48s master
June 18, 2024 20:04 48s
update version to 0.96.2 in flatpak metadata file, too.
Windows (MinGW) #38: Commit cb5c02c pushed by sezero
June 10, 2024 11:06 49s quakespasm-0.96.2
June 10, 2024 11:06 49s
update version to 0.96.2 in flatpak metadata file, too.
Windows (MinGW) #37: Commit cb5c02c pushed by sezero
June 10, 2024 02:21 48s master
June 10, 2024 02:21 48s
update documents for the latest 0.96.2 changes.
Windows (MinGW) #36: Commit 6dd4012 pushed by sezero
June 7, 2024 09:16 49s master
June 7, 2024 09:16 49s
Check if the requested game exists (Game change command)
Windows (MinGW) #35: Pull request #101 synchronize by Diordany
June 6, 2024 16:49 45s Diordany:pr-check-game
June 6, 2024 16:49 45s
Check if the requested game exists (Game change command)
Windows (MinGW) #34: Pull request #101 synchronize by Diordany
June 5, 2024 20:01 45s Diordany:pr-check-game
June 5, 2024 20:01 45s
bump version to 0.96.2, update documents for changes.
Windows (MinGW) #32: Commit 17bad80 pushed by sezero
June 4, 2024 22:03 1m 9s master
June 4, 2024 22:03 1m 9s
console.c (FindCompletion): silence stupid -Wstringop-truncation from…
Windows (MinGW) #31: Commit 814e932 pushed by sezero
June 4, 2024 21:43 2m 14s master
June 4, 2024 21:43 2m 14s
console.c (FindCompletion): silence stupid -Wstringop-truncation from…
Windows (MinGW) #30: Commit d98ecbb pushed by sezero
June 4, 2024 21:31 49s master
June 4, 2024 21:31 49s
menu.c (M_DrawSlider): change snprintf to q_snprintf after slider patch
Windows (MinGW) #29: Commit eb1cc74 pushed by sezero
June 4, 2024 20:50 46s master
June 4, 2024 20:50 46s
Add reference to readme file for Github
Windows (MinGW) #28: Commit f4eaa93 pushed by sezero
June 4, 2024 17:23 1m 10s master
June 4, 2024 17:23 1m 10s
Add reference to readme file for Github
Windows (MinGW) #26: Pull request #98 opened by Diordany
May 18, 2024 12:45 53s Diordany:pr-readme
May 18, 2024 12:45 53s
SDL12 rebuild (again...)
Windows (MinGW) #25: Commit c52447e pushed by sezero
May 11, 2024 20:04 50s master
May 11, 2024 20:04 50s
SDL2 for macOS and SDL12. rebuild
Windows (MinGW) #24: Commit df1c3e0 pushed by sezero
May 11, 2024 17:37 46s master
May 11, 2024 17:37 46s
fix a build failure with new g++ where it optimizes floor() to floorf()
Windows (MinGW) #23: Commit 4baa591 pushed by sezero
May 8, 2024 20:28 49s master
May 8, 2024 20:28 49s