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BuildMap.cpp
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BuildMap.cpp
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#include <iostream>
#include <conio.h>
#include <stdlib.h>
// Map dimensions
const int MAP_WIDTH = 20;
const int MAP_LENGTH = 40;
const int MAP_SIZE = MAP_WIDTH * MAP_LENGTH;
// Map array
int Map[MAP_SIZE];
// Returns graphical character for display from map value
char getMapValue(int value)
{
switch (value) {
// Return vertical wall
case -1: return '|';
// Return honrizontal wall
case -2: return '-';
}
// Print the map
void printMap()
{
for (int x = 0; x < MAP_WIDTH; ++x) {
for (int y = 0; y < MAP_LENGTH; ++y) {
// Prints the value at current x,y location
std::cout << getMapValue(Map[x + y * MAP_WIDTH]);
}
// Newline
std::cout << std::endl;
}
}
// Initialize the map and snake position
void initialMap()
{
// Places the initial head location in middle of map
headxpos = MAP_WIDTH / 2;
headypos = MAP_LENGTH / 2;
Map[headxpos + headypos * MAP_WIDTH] = 1;
// Places left and right walls
for (int x = 0; x < MAP_WIDTH; ++x) {
Map[x] = -1;
Map[x + (MAP_LENGTH - 1) * MAP_WIDTH] = -1;
}
// Places top and bottom walls
for (int y = 0; y < MAP_LENGTH; y++) {
Map[0 + y * MAP_WIDTH] = -2;
Map[(MAP_WIDTH - 1) + y * MAP_WIDTH] = -2;
}
// Generates first food
generateFood();
}