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MainScenario.tscn
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MainScenario.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 31.0184, 30.4524 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 1940, 70 )
[node name="Scenario" type="Node2D"]
[node name="StaticBody2D" type="StaticBody2D" parent="."]
editor/display_folded = true
position = Vector2( 100, 290 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="StaticBody2D"]
position = Vector2( -0.773773, -1.54758 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( 0, -1.99999 )
shape = SubResource( 1 )
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
editor/display_folded = true
position = Vector2( 600, 290 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="StaticBody2D2"]
position = Vector2( -0.773773, -1.54758 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2( 0, -1.99999 )
shape = SubResource( 1 )
[node name="DeathArea" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="DeathArea"]
position = Vector2( -70, 500 )
shape = SubResource( 2 )