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Player.h
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#pragma once
class Player
{
public:
Player(int startX, int startY)
{
m_position_x = startX;
m_position_y = startY;
m_bound_x = 0;
m_bound_y = 0;
m_energy = 0;
}
~Player()
{
}
int getPositionX()
{
return m_position_x;
}
int getPositionY()
{
return m_position_y;
}
void loadEnergy(int energy)
{
m_energy = energy;
}
int unloadEnergy()
{
int energy = m_energy;
m_energy = 0;
return energy;
}
bool hasEnergy()
{
return m_energy > 0;
}
void moveLeft()
{
if (m_position_x - 1 >= 1)
{
m_position_x--;
}
}
void moveRight()
{
if (m_position_x + 1 <= m_bound_x)
{
m_position_x++;
}
}
void moveUp()
{
if (m_position_y - 1 >= 1)
{
m_position_y--;
}
}
void moveDown()
{
if (m_position_y + 1 <= m_bound_y)
{
m_position_y++;
}
}
void setBound(int x, int y)
{
m_bound_x = x;
m_bound_y = y;
}
private:
int m_position_x;
int m_position_y;
int m_bound_x;
int m_bound_y;
int m_energy;
};