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pingy.py
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pingy.py
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import pygame,sys,random
def ball_animation():
global ball_speed_x,ball_speed_y,player_score,opponent_score,score_timer
# ball movement
ball.x+=ball_speed_x
ball.y+=ball_speed_y
if ball.top <= 0 or ball.bottom >= screen_height:
pygame.mixer.Sound.play(pong_sound)
ball_speed_y *= -1
# Player score
if ball.left <=0 :
pygame.mixer.Sound.play(score_sound)
player_score +=1
score_timer = pygame.time.get_ticks()
# Opponent score
if ball.right >= screen_width:
pygame.mixer.Sound.play(score_sound)
opponent_score +=1
score_timer = pygame.time.get_ticks()
# ball collision with bricks
if ball.colliderect(player) and ball_speed_x > 0:
pygame.mixer.Sound.play(pong_sound)
if abs(ball.right - player.left) < 10:
ball_speed_x *= -1
elif abs(ball.bottom - player.top) <10 and ball_speed_y > 0:
ball_speed_y *= -1
elif abs(ball.top - player.bottom) < 10 and ball_speed_y < 0:
ball_speed_y *= -1
if ball.colliderect(opponent) and ball_speed_x < 0:
pygame.mixer.Sound.play(pong_sound)
if abs(ball.left - opponent.right) < 10:
ball_speed_x *= -1
elif abs(ball.bottom - opponent.top) <10 and ball_speed_y > 0:
ball_speed_y *= -1
elif abs(ball.top - opponent.bottom) < 10 and ball_speed_y < 0:
ball_speed_y *= -1
def player_animation():
player.y += player_speed
if player.top <= 0:
player.top = 0
if player.bottom >= screen_height:
player.bottom = screen_height
def opponet_ai():
if opponent.top < ball.y:
opponent.top += opponent_speed
if opponent.bottom > ball.y:
opponent.bottom -= opponent_speed
if opponent.top <= 0:
opponent.top = 0
if opponent.bottom >= screen_height:
opponent.bottom = screen_height
def ball_restart():
global ball_speed_x,ball_speed_y,current_time,score_timer
current_time = pygame.time.get_ticks()
ball.center = (screen_width/2, screen_height/2)
if current_time-score_timer < 700:
num_three = game_font.render("3",False, light_grey)
screen.blit(num_three,(screen_width/2 -10, screen_height/2 +20))
if 700<current_time-score_timer < 1400:
num_two = game_font.render("2",False, light_grey)
screen.blit(num_two,(screen_width/2 -10, screen_height/2 +20))
if 1400<current_time-score_timer < 2100:
num_one = game_font.render("1",False, light_grey)
screen.blit(num_one,(screen_width/2 -10, screen_height/2 +20))
if current_time-score_timer < 2100:
ball_speed_x,ball_speed_y = 0,0
else:
ball_speed_y = 7*random.choice((1,-1))
ball_speed_x = 7*random.choice((1,-1))
score_timer = None
#General Setup
pygame.mixer.pre_init(44100,-16,2,)
pygame.init()
clock = pygame.time.Clock()
#Setting up main window
screen_width = 900
screen_height = 700
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption('Pong')
# Game rectangles
ball = pygame.Rect(screen_width/2-15, screen_height/2-15,30,30)
player = pygame.Rect(screen_width-20,screen_height/2-70,10,140)
opponent = pygame.Rect(10,screen_height/2-70,10,140)
bg_color = pygame.Color('grey12')
light_grey = (255, 223, 0)
ball_speed_x = 7 * random.choice((1,-1))
ball_speed_y = 7 * random.choice((1,-1))
player_speed = 0
opponent_speed = 7
# Text
player_score = 0
opponent_score = 0
game_font = pygame.font.Font('freesansbold.ttf',32)
# Sound
pong_sound = pygame.mixer.Sound("pong.ogg")
score_sound = pygame.mixer.Sound("score.ogg")
# Timer
score_timer = True
while True:
#Handling input
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
player_speed += 7
if event.key == pygame.K_UP:
player_speed -= 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
player_speed -= 7
if event.key == pygame.K_UP:
player_speed += 7
# calling function for animation of ball,player,opponent
ball_animation()
player_animation()
opponet_ai()
# Visuals
screen.fill(bg_color)
pygame.draw.rect(screen,light_grey,player)
pygame.draw.rect(screen,light_grey,opponent)
pygame.draw.ellipse(screen,light_grey,ball)
pygame.draw.aaline(screen, light_grey,(screen_width/2,0),(screen_width/2,screen_height))
if score_timer:
ball_restart()
player_text = game_font.render(f"{player_score}",False,light_grey)
screen.blit(player_text,(550,340))
opponent_text = game_font.render(f"{opponent_score}",False,light_grey)
screen.blit(opponent_text,(320,340))
# Updating the window
pygame.display.flip()
clock.tick(60)