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main-scene.js
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main-scene.js
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import {tiny, defs} from './examples/common.js';
// Pull these names into this module's scope for convenience:
const { Vector, Vector3, vec, vec3, vec4, color, Matrix, Mat4, Light, Shape, Material, Shader, Texture, Scene,
Canvas_Widget, Code_Widget, Text_Widget } = tiny;
// Now we have loaded everything in the files tiny-graphics.js, tiny-graphics-widgets.js, and common.js.
// This yielded "tiny", an object wrapping the stuff in the first two files, and "defs" for wrapping all the rest.
// ******************** Extra step only for when executing on a local machine:
// Load any more files in your directory and copy them into "defs."
// (On the web, a server should instead just pack all these as well
// as common.js into one file for you, such as "dependencies.js")
const Minimal_Webgl_Demo = defs.Minimal_Webgl_Demo;
import { Axes_Viewer, Axes_Viewer_Test_Scene }
from "./examples/axes-viewer.js"
import { Inertia_Demo, Collision_Demo }
from "./examples/collisions-demo.js"
import { Many_Lights_Demo }
from "./examples/many-lights-demo.js"
import { Obj_File_Demo }
from "./examples/obj-file-demo.js"
import { Scene_To_Texture_Demo }
from "./examples/scene-to-texture-demo.js"
import { Surfaces_Demo }
from "./examples/surfaces-demo.js"
import { Text_Demo }
from "./examples/text-demo.js"
import { Transforms_Sandbox }
from "./examples/transforms-sandbox.js"
import { Balance_Ball }
from "./examples/balance-ball.js"
Object.assign( defs,
{ Axes_Viewer, Axes_Viewer_Test_Scene },
{ Inertia_Demo, Collision_Demo },
{ Many_Lights_Demo },
{ Obj_File_Demo },
{ Scene_To_Texture_Demo },
{ Surfaces_Demo },
{ Text_Demo },
{ Transforms_Sandbox }, { Balance_Ball } );
// ******************** End extra step
// (Can define Main_Scene's class here)
const Main_Scene = Balance_Ball;
const Additional_Scenes = [];
export { Main_Scene, Additional_Scenes, Canvas_Widget, Code_Widget, Text_Widget, defs }