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CMakeLists.txt
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#
# VirtualMotion plugin for OSVR
#
cmake_minimum_required(VERSION 2.8.12)
project(VirtualMotionPlugin)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# This looks for an osvrConfig.cmake file - most of the time it can be
# autodetected but you might need to create/extend CMAKE_PREFIX_PATH to include something like
# C:/Users/Ryan/Desktop/build/OSVR-Core-vc12 or
# C:/Users/Ryan/Downloads/OSVR-Core-Snapshot-v0.1-406-gaa55515-build54-vs12-32bit
# in the CMake GUI or command line.
find_package(osvr REQUIRED)
find_package(Eigen3 REQUIRED)
find_package(OpenCV REQUIRED core)
find_package(VirtualMotion REQUIRED)
# This generates a header file, from the named json file, containing a string literal
# named org_osvr_VirtualMotion_json (not null terminated)
# The file must be added as a source file to some target (as below) to be generated.
osvr_convert_json(org_osvr_VirtualMotion_json
org_osvr_VirtualMotion.json
"${CMAKE_CURRENT_BINARY_DIR}/org_osvr_VirtualMotion_json.h")
# Be able to find our generated header file.
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
include_directories(org_osvr_VirtualMotion
${EIGEN3_INCLUDE_DIR})
# This is just a helper function wrapping CMake's add_library command that
# sets up include dirs, libraries, and naming convention (no leading "lib")
# for an OSVR plugin. It also installs the plugin into the right directory.
# Pass as many source files as you need. See osvrAddPlugin.cmake for full docs.
osvr_add_plugin(NAME org_osvr_VirtualMotion
CPP # indicates we'd like to use the C++ wrapper
SOURCES
Analog.cpp
Analog.h
Configure.cpp
Configure.h
org_osvr_VirtualMotion.cpp
VirtualMotionGloveDevice.cpp
VirtualMotionGloveDevice.h
HardwareDetection.cpp
HardwareDetection.h
VirtualMotionData.cpp
VirtualMotionData.h
Tracker.cpp
Tracker.h
"${CMAKE_CURRENT_BINARY_DIR}/org_osvr_VirtualMotion_json.h")
# If you use other libraries, find them and add a line like:
target_link_libraries(org_osvr_VirtualMotion
VirtualMotion::VirtualMotion
${OpenCV_LIBS})
# TODO: Should we also be installing the VirtualMotion library, and if so, where?