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lcd.c
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lcd.c
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/*
lcd - LCD routines
Copyright (C) 2011 Pavel Semerad
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* LCD controler is HOLTEK HT1621B */
#include <string.h>
#include "lcd.h"
// HT1621B modes
#define HT_COMMAND 0b100
// 6 address bits (but only 5 used in this chip) and 4 bits of data
#define HT_WRITE 0b101
#define HT_READ 0b110
// HT1621B commands, 9bits, but last bit is used in no command
#define HT_SYS_DIS 0b00000000
#define HT_SYS_EN 0b00000001
#define HT_LCD_OFF 0b00000010
#define HT_LCD_ON 0b00000011
#define HT_TIMER_DIS 0b00000100
#define HT_WDT_DIS 0b00000101
#define HT_TIMER_EN 0b00000110
#define HT_WDT_EN 0b00000111
#define HT_TONE_OFF 0b00001000
#define HT_TONE_ON 0b00001001
#define HT_CLR_TIMER 0b00001100
#define HT_CLR_WDT 0b00001110
#define HT_XTAL_32K 0b00010100
#define HT_RC_256K 0b00011000
#define HT_EX_256K 0b00011100
#define HT_BIAS_12 0b00100000
#define HT_BIAS_13 0b00100001
#define HT_BIAS_SHIFT 2
#define HT_TONE_4K 0b01000000
#define HT_TONE_2K 0b01100000
#define HT_IRQ_DIS 0b10000000
#define HT_IRQ_EN 0b10001000
#define HT_F1 0b10100000
#define HT_F2 0b10100001
#define HT_F4 0b10100010
#define HT_F8 0b10100011
#define HT_F16 0b10100100
#define HT_F32 0b10100101
#define HT_F64 0b10100110
#define HT_F128 0b10100111
#define HT_TEST 0b11100000
#define HT_NORMAL 0b11100011
// microcontroller pins setting
#define CS0 BRES(PC_ODR, 3)
#define CS1 BSET(PC_ODR, 3)
#define WR0 BRES(PF_ODR, 4)
#define WR1 BSET(PF_ODR, 4)
#define DATA0 BRES(PE_ODR, 5)
#define DATA1 BSET(PE_ODR, 5)
/* low level LCD routines and initialization */
// send cnt bits to LCD controller, only low bits of "bits" are used
// use timer4 to get 600kHz clock for driving WR/ signal
// timer is used in one-pulse mode and is started after each WR/ change,
// so there will always be minimal required length of pulse also
// when interrupted by some interrupt
static void lcd_send_bits(u8 cnt, u16 bits) {
// shift bits to high-bits
bits <<= (u8)(16 - cnt);
WR0;
BSET(TIM4_CR1, 0); // start timer
WR0; // optimize hack
do {
if (bits & 0x8000) {
DATA1;
}
else {
DATA0;
}
bits <<= 1; // to next bit
while (!BCHK(TIM4_SR, 0)); // wait for timer
WR1;
BRES(TIM4_SR, 0); // clear intr flag
BSET(TIM4_CR1, 0); // start timer
if (!--cnt) break;
while (!BCHK(TIM4_SR, 0)); // wait for timer
WR0;
BRES(TIM4_SR, 0); // clear intr flag
BSET(TIM4_CR1, 0); // start timer
} while (1);
while (!BCHK(TIM4_SR, 0)); // wait for timer
BRES(TIM4_SR, 0); // clear intr flag
}
// send command to LCD
static void lcd_command(u8 cmd) {
CS0;
lcd_send_bits(12, (HT_COMMAND << 9) | (cmd << 1));
CS1;
}
// LCD task and main loop
TASK(LCD, 40);
static void lcd_loop(void);
// initialize LCD pins and LCD controller
void lcd_init(void) {
// set direction of pins
IO_OPF(C, 3); // CS/ pin
IO_OP(E, 5); // DATA pin
IO_OP(F, 4); // WR/ pin
IO_OP(D, 2); // Backlight pin
// set default values to pins
CS1;
WR1;
DATA1;
LCD_BCK0;
// initialize timer 4 used to time WR/ signal
BSET(CLK_PCKENR1, 4); // enable clock to TIM4
TIM4_CR1 = 0b00001100; // no auto-reload, one-pulse,URS-overflow, disable
TIM4_IER = 0; // no interrupts
TIM4_PSCR = 0; // prescaler = 1
TIM4_ARR = 24; // it will be about 600kHz for WR/ signal
TIM4_CNTR = 0; // reset timer value
// initialize HT1621B
lcd_command(HT_BIAS_13 | (0b10 << HT_BIAS_SHIFT)); // BIAS 1/3, 4 COMs
lcd_command(HT_RC_256K); // clock RC 256kHz
lcd_command(HT_SYS_DIS); // OSC+BIAS off
lcd_command(HT_WDT_DIS); // disable WDT
lcd_command(HT_SYS_EN); // OSC on
lcd_command(HT_LCD_ON); // BIAS on
// initialize LCD task, will be used when sending following lcd_command-s
build(LCD);
activate(LCD, lcd_loop);
sleep(LCD); // no work yet
}
/* actual LCD controller segment memory and updating routine */
#define MAX_SEGMENT 32
static u8 lcd_segments[MAX_SEGMENT];
// bit flags of segments, which were modified from last update
static volatile u16 lcd_modified_segments;
static volatile u16 lcd_modified_segments2;
// set LCD segment to given comms, remember modified only when different
// will be sent to LCD controller after update
static void lcd_seg_comms(u8 segment, u8 comms) {
u8 *seg = &lcd_segments[segment];
if (*seg == comms) return; // no change
*seg = comms;
if (segment < 16) {
lcd_modified_segments |= (u16)1 << segment;
}
else {
lcd_modified_segments2 |= (u16)1 << (u8)(segment - 16);
}
}
// send changed LCD segments to LCD controller
static void lcd_seg_update(void) {
u8 i;
u16 bit;
for (i = 0; i < MAX_SEGMENT; i++) {
if (i < 16) {
bit = (u16)1 << i;
if (!(lcd_modified_segments & bit)) continue;
}
else {
bit = (u16)1 << (u8)(i - 16);
if (!(lcd_modified_segments2 & bit)) continue;
}
CS0;
lcd_send_bits(13, (HT_WRITE << 10) | (i << 4) | lcd_segments[i]);
CS1;
}
lcd_modified_segments = lcd_modified_segments2 = 0;
}
/* routines for manipulating each segment individually and for blinking */
// flags used for communicating between tasks to activate LCD update
static volatile _Bool lcd_update_flag;
static volatile _Bool lcd_clr_flag;
static volatile _Bool lcd_set_flag;
// low 4 bits contains actual segment values
// high 8 bits contains segments, which will be blinking
static u8 lcd_bitmap[MAX_SEGMENT];
volatile _Bool lcd_blink_flag; // set in timer interrupt in blink times
volatile u8 lcd_blink_cnt; // blink counter updated in timer
volatile _Bool lcd_blink_something; // there are some blink segments
// set LCD segment "pos" ON or OFF
// pos contains SEGMENT address in bits 0-4 and COM number in bits 7-8
// sets bit in array lcs_segments only and sets flag that this segment was
// changed (segment can be changed more times and we will send it to
// LCD controller only once)
void lcd_segment(u8 pos, u8 on_off) {
u8 segment = (u8)(pos & 0b00011111);
u8 com_bit = (u8)(1 << (u8)((pos & 0b11000000) >> 6));
if (on_off) {
lcd_bitmap[segment] |= com_bit;
}
else {
lcd_bitmap[segment] &= (u8)~com_bit;
}
// turn blinking off for this bit
lcd_bitmap[segment] &= (u8)~(com_bit << 4);
}
// set blinking state for given segment
// 0 - off
// 1 - on only when corresponding LCD segment is on
// 2 - on always
void lcd_segment_blink(u8 pos, u8 on_off) {
u8 segment = (u8)(pos & 0b00011111);
u8 com_bit = (u8)(1 << (u8)((pos & 0b11000000) >> 6));
u8 blnk_bit = (u8)(com_bit << 4);
if (on_off && !(on_off == LB_SPC && !(lcd_bitmap[segment] & com_bit))) {
lcd_bitmap[segment] |= blnk_bit;
// start blinking, also reset counter to 0
if (!lcd_blink_something) {
lcd_blink_cnt = 0;
lcd_blink_flag = 0;
lcd_blink_something = 1;
}
}
else {
lcd_bitmap[segment] &= (u8)~blnk_bit;
}
}
// show normal (non-blinked) LCD bitmap
static void lcd_show_normal(void) {
u8 i;
for (i = 0; i < MAX_SEGMENT; i++) {
lcd_seg_comms(i, (u8)(lcd_bitmap[i] & 0xf));
}
lcd_seg_update();
}
// show blinked LCD bitmap
static void lcd_show_inverted(u8 update) {
u8 i, c;
u8 inverted = 0;
for (i = 0; i < MAX_SEGMENT; i++) {
c = lcd_bitmap[i];
if (!(c & 0xf0)) {
// nothing to invert, but if update, send non-inverted
if (update)
lcd_seg_comms(i, (u8)(c & 0xf));
continue;
}
lcd_seg_comms(i, (u8)((u8)(c & 0xf) ^ (u8)((u8)(c & 0xf0) >> 4)));
inverted = 1;
}
if (inverted) lcd_seg_update();
else {
lcd_blink_something = 0; // nothing was blinked
if (update) lcd_seg_update(); // but if update requested, do it
}
}
// do LCD item blinking at regular timer times
static void lcd_blink(u8 update) {
lcd_blink_flag = 0;
if (update) lcd_update_flag = 0;
if (lcd_blink_cnt < LCD_BLNK_CNT_BLANK) {
lcd_show_normal();
}
else {
lcd_show_inverted(update);
}
}
// full LCD clear or set all segments ON
// quicker way, doing continuous-write to LCD controller
// memory locations representing LCD states must be set accordingly
static void lcd_clr_set(u16 data) {
u8 i;
// clear flags
lcd_clr_flag = 0;
lcd_set_flag = 0;
lcd_update_flag = 0;
lcd_blink_flag = 0;
lcd_blink_cnt = 0; // reset blink counter
// set memory locations
memset(lcd_segments, (u8)(data & 0x0f), sizeof(lcd_segments));
memset(lcd_bitmap, (u8)(data & 0x0f), sizeof(lcd_bitmap));
lcd_modified_segments = 0;
lcd_modified_segments2 = 0;
lcd_blink_something = 0;
CS0;
// set lcd address to 0
lcd_send_bits(9, HT_WRITE << 6);
// send 32x 4bits of data in group of 16 bits
for (i = 0; i < MAX_SEGMENT / 4; i++) {
lcd_send_bits(16, data);
}
CS1;
}
// main LCD task, handle update/cle/set/blink requests
static void lcd_loop(void) {
u8 i;
while (1) {
if (lcd_clr_flag) lcd_clr_set(0);
else if (lcd_set_flag) lcd_clr_set(0xffff);
else if (lcd_update_flag) lcd_blink(1);
else if (lcd_blink_flag) lcd_blink(0);
stop();
}
}
// LCD segment addresses
// bits from left-top down, then next column, 0-terminated
const u8 lcd_seg_char1[] = {
0x1d, 0x5d, 0x9d, 0x9a, 0x5a, 0x1a, 0xda,
0x1e, 0x5e, 0x9e, 0x99, 0x59, 0x19, 0xd9,
0x1f, 0x5f, 0x9f, 0x98, 0x58, 0x18, 0xd8,
0x11, 0x51, 0x91, 0x97, 0x57, 0x17, 0xd7,
0x10, 0x50, 0x90, 0x96, 0x56, 0x16, 0xd6,
0
};
const u8 lcd_seg_char2[] = {
0x0f, 0x4f, 0x8f, 0x95, 0x55, 0x15, 0xd5,
0x0e, 0x4e, 0x8e, 0x94, 0x54, 0x14, 0xd4,
0x0d, 0x4d, 0x8d, 0x93, 0x53, 0x13, 0xd3,
0x0c, 0x4c, 0x8c, 0x92, 0x52, 0x12, 0xd2,
0x0b, 0x4b, 0x8b, 0x80, 0x40, 0x20, 0xc0, // 0x20 is using unuset bit to not have 0x00
0
};
const u8 lcd_seg_char3[] = {
0x0a, 0x4a, 0x8a, 0x81, 0x41, 0x01, 0xc1,
0x09, 0x49, 0x89, 0x82, 0x42, 0x02, 0xc2,
0x08, 0x48, 0x88, 0x83, 0x43, 0x03, 0xc3,
0x07, 0x47, 0x87, 0x84, 0x44, 0x04, 0xc4,
0x06, 0x46, 0x86, 0x85, 0x45, 0x05, 0xc5,
0
};
const u8 lcd_seg_7seg[] = {
0x9c, 0x1c, 0x9b, 0x5c, 0xdb, 0x5b, 0x1b,
0
};
// first line, second line
const u8 lcd_seg_menu[] = {
LS_MENU_MODEL, LS_MENU_NAME, LS_MENU_REV, LS_MENU_EPO,
LS_MENU_TRIM, LS_MENU_DR, LS_MENU_EXP, LS_MENU_ABS,
0
};
static const struct lcd_items_s {
u8 *segments; // address of lcd_seg_...
u8 bits; // number of bits used in each bitmap byte
} lcd_items[5] = {
{ lcd_seg_char1, 7 },
{ lcd_seg_char2, 7 },
{ lcd_seg_char3, 7 },
{ lcd_seg_7seg, 7 },
{ lcd_seg_menu, 8 }
};
// set LCD element id to given bitmap
void lcd_set(u8 id, u8 *bitmap) {
struct lcd_items_s *li = &lcd_items[id];
u8 *seg = li->segments; // actual lcd segment pointer
u8 sp = *seg++; // actual lcd segment
u8 bits = li->bits; // number of bits in bitmap
u8 bitpos = 8; // bit position in bitmap byte
u8 fake_bitmap = (u8)(bitmap >= (u8 *)0xff00);
u8 bm; // actual byte of bitmap
if (fake_bitmap) {
// special addresses are actually bitmap for all segments
bm = (u8)((u16)bitmap & 0xff);
}
else {
bm = *bitmap++;
}
do {
// for seven-bits bitmaps, rotate first
if (bitpos > bits) {
bm <<= 1;
bitpos -= 1;
}
// set segment
lcd_segment(sp, (u8)(bm & 0x80 ? LS_ON : LS_OFF));
if (!(sp = *seg++)) break;
// to next bitmap bit/byte
if (--bitpos) {
// next bit
bm <<= 1;
}
else {
// next bitmap byte
bitpos = 8;
if (fake_bitmap) {
bm = (u8)((u16)bitmap & 0xff);
}
else {
bm = *bitmap++;
}
}
} while (1);
}
// set blink for LCD element id
void lcd_set_blink(u8 id, u8 on_off) {
u8 *seg = lcd_items[id].segments;
do {
lcd_segment_blink(*seg, on_off);
} while (*++seg);
}
// functions to write characters from character map to char id
// character map, columns from left to right, least significant bit down
static const u8 lcd_charmap[] = {
0b0000000, 0b0000000, 0b0000000, 0b0000000, 0b0000000, // space
0b0000000, 0b0000000, 0b1111010, 0b0000000, 0b0000000, // !
0b0000000, 0b1110000, 0b0000000, 0b1110000, 0b0000000, // "
0b0010100, 0b1111111, 0b0010100, 0b1111111, 0b0010100, // #
0b0010010, 0b0101010, 0b1111111, 0b0101010, 0b0100100, // $
0b0010001, 0b0001001, 0b0000100, 0b0110010, 0b0110001, // %
0b0110110, 0b1001001, 0b1010101, 0b0100010, 0b0000101, // &
0b0000000, 0b1010000, 0b1100000, 0b0000000, 0b0000000, // '
0b0000000, 0b0011100, 0b0100010, 0b1000001, 0b0000000, // (
0b0000000, 0b1000001, 0b0100010, 0b0011100, 0b0000000, // )
0b0010100, 0b0001000, 0b0111110, 0b0001000, 0b0010100, // *
0b0001000, 0b0001000, 0b0111110, 0b0001000, 0b0001000, // +
0b0000000, 0b0000000, 0b0000101, 0b0000110, 0b0000000, // ,
0b0001000, 0b0001000, 0b0001000, 0b0001000, 0b0001000, // -
0b0000000, 0b0000011, 0b0000011, 0b0000000, 0b0000000, // .
0b0000010, 0b0000100, 0b0001000, 0b0010000, 0b0100000, // /
0b0111110, 0b1000101, 0b1001001, 0b1010001, 0b0111110, // 0
0b0000000, 0b0100001, 0b1111111, 0b0000001, 0b0000000, // 1
0b0100001, 0b1000011, 0b1000101, 0b1001001, 0b0110001, // 2
0b1000010, 0b1000001, 0b1010001, 0b1101001, 0b1000110, // 3
0b0001100, 0b0010100, 0b0100100, 0b1111111, 0b0000100, // 4
0b1110010, 0b1010001, 0b1010001, 0b1010001, 0b1001110, // 5
0b0011110, 0b0101001, 0b1001001, 0b1001001, 0b0000110, // 6
0b1000000, 0b1000111, 0b1001000, 0b1010000, 0b1100000, // 7
0b0110110, 0b1001001, 0b1001001, 0b1001001, 0b0110110, // 8
0b0110000, 0b1001001, 0b1001001, 0b1001010, 0b0111100, // 9
0b0000000, 0b0110110, 0b0110110, 0b0000000, 0b0000000, // :
0b0000000, 0b0110101, 0b0110110, 0b0000000, 0b0000000, // ;
0b0001000, 0b0010100, 0b0100010, 0b1000001, 0b0000000, // <
0b0010100, 0b0010100, 0b0010100, 0b0010100, 0b0010100, // =
0b0000000, 0b1000001, 0b0100010, 0b0010100, 0b0001000, // >
0b0100000, 0b1000000, 0b1000101, 0b1001000, 0b0110000, // ?
0b0100110, 0b1001001, 0b1001101, 0b1000101, 0b0111110, // @
0b0111111, 0b1000100, 0b1000100, 0b1000100, 0b0111111, // A
0b1111111, 0b1001001, 0b1001001, 0b1001001, 0b0110110, // B
0b0111110, 0b1000001, 0b1000001, 0b1000001, 0b0100010, // C
0b1111111, 0b1000001, 0b1000001, 0b0100010, 0b0011100, // D
0b1111111, 0b1001001, 0b1001001, 0b1001001, 0b1000001, // E
0b1111111, 0b1001000, 0b1001000, 0b1001000, 0b1000000, // F
0b0111110, 0b1000001, 0b1001001, 0b1001001, 0b0101111, // G
0b1111111, 0b0001000, 0b0001000, 0b0001000, 0b1111111, // H
0b0000000, 0b1000001, 0b1111111, 0b1000001, 0b0000000, // I
0b0000010, 0b0000001, 0b1000001, 0b1111110, 0b1000000, // J
0b1111111, 0b0001000, 0b0010100, 0b0100010, 0b1000001, // K
0b1111111, 0b0000001, 0b0000001, 0b0000001, 0b0000001, // L
0b1111111, 0b0100000, 0b0011000, 0b0100000, 0b1111111, // M
0b1111111, 0b0010000, 0b0001000, 0b0000100, 0b1111111, // N
0b0111110, 0b1000001, 0b1000001, 0b1000001, 0b0111110, // O
0b1111111, 0b1001000, 0b1001000, 0b1001000, 0b0110000, // P
0b0111110, 0b1000001, 0b1000101, 0b1000010, 0b0111101, // Q
0b1111111, 0b1001000, 0b1001100, 0b1001010, 0b0110001, // R
0b0110001, 0b1001001, 0b1001001, 0b1001001, 0b1000110, // S
0b1000000, 0b1000000, 0b1111111, 0b1000000, 0b1000000, // T
0b1111110, 0b0000001, 0b0000001, 0b0000001, 0b1111110, // U
0b1111100, 0b0000010, 0b0000001, 0b0000010, 0b1111100, // V
0b1111110, 0b0000001, 0b0001110, 0b0000001, 0b1111110, // W
0b1100011, 0b0010100, 0b0001000, 0b0010100, 0b1100011, // X
0b1110000, 0b0001000, 0b0000111, 0b0001000, 0b1110000, // Y
0b1000011, 0b1000101, 0b1001001, 0b1010001, 0b1100001, // Z
0b0001000, 0b0001000, 0b0100001, 0b1111111, 0b0000001, // -1
0b1111111, 0b0000000, 0b0111110, 0b1000001, 0b0111110, // 10
};
// 7seg map, numbers 0-9,a-f(10-15)
// columns from left to right and top to down
static const u8 lcd_7segmap[] = {
0b1110111, // 0
0b0000011, // 1
0b0111110, // 2
0b0011111, // 3
0b1001011, // 4
0b1011101, // 5
0b1111101, // 6
0b0010011, // 7
0b1111111, // 8
0b1011111, // 9
0b1111011, // A
0b1101101, // b
0b1110100, // C
0b0101111, // d
0b1111100, // E
0b1111000, // F
0b1110101, // G
0b1101011, // H
0b0000001, // i
0b0100111, // J
0b1101100, // k
0b1100100, // L
0b1110011, // M
0b0101001, // n
0b0101101, // o
0b1111010, // P
0b0101000, // r
0b1110000, // T
0b1100111, // U
0b0100101, // v
0b1101010, // y
0b0001000 // minus
};
// write char to LCD item id (LCHR1..3)
void lcd_char(u8 id, u8 c) {
if (c < LCHAR_MIN || c > LCHAR_MAX) c = '?';
lcd_set(id, lcd_charmap + (c - LCHAR_MIN) * LCD_CHAR_COLS);
}
// write 3 chars
void lcd_chars(u8 *chars) {
lcd_char(LCHR1, *chars++);
lcd_char(LCHR2, *chars++);
if (*chars) lcd_char(LCHR3, *chars); // to allow 2 char strings
}
// write 2 chars to chars 2+3
void lcd_chars2(u8 *chars) {
lcd_char(LCHR2, *chars++);
lcd_char(LCHR3, *chars++);
}
// common conversion to 2 chars
static u8 chr[3]; // results of number->string conversions
static void lcd_num2char(u8 num) {
chr[1] = (u8)('0' + num / 10);
chr[2] = (u8)('0' + num % 10);
}
// write unsigned number to 3 chars, max -199...1099
void lcd_char_num3(s16 num) {
// check signum
u8 sig = ' ';
if (num < 0) {
sig = '-';
num = -num;
}
chr[0] = (u8)('0' + num / 100);
lcd_num2char((u8)(num % 100));
// if more than 999, go to special char 10
if (chr[0] > '9') chr[0] = LCHAR_ONE_ZERO;
// remove leading spaces and add signum
if (chr[0] == '0') {
chr[0] = sig;
if (chr[1] == '0') {
chr[1] = sig;
chr[0] = ' ';
}
}
else if (sig == '-') chr[0] = LCHAR_MINUS_ONE;
lcd_chars(chr);
}
// write signed number, use labels for <0, =0, >0 (eg. "LNR")
void lcd_char_num2_lbl(s8 num, u8 *labels) {
// set label based on signum
if (num == 0) chr[0] = labels[1];
else if (num > 0) chr[0] = labels[2];
else {
num = (u8)-num;
chr[0] = labels[0];
}
lcd_num2char(num);
lcd_chars(chr);
}
// write given number to 7-segment display
void lcd_7seg(u8 number) {
lcd_set(L7SEG, lcd_7segmap + number);
}
// select menu-s
void lcd_menu(u8 menus) {
lcd_set(LMENU, (u8 *)(menus | 0xff00));
}
// lcd_set_blink() for 3 chars
void lcd_chars_blink(u8 on_off) {
lcd_set_blink(LCHR1, on_off);
lcd_set_blink(LCHR2, on_off);
lcd_set_blink(LCHR3, on_off);
}
// lcd_set_blink() for 3 chars masked by bits
void lcd_chars_blink_mask(u8 on_off, u8 mask) {
if (mask & LB_CHR1) lcd_set_blink(LCHR1, on_off);
if (mask & LB_CHR2) lcd_set_blink(LCHR2, on_off);
if (mask & LB_CHR3) lcd_set_blink(LCHR3, on_off);
}
// update/clear/set LCD display
// send modified data to LCD controller
void lcd_update(void) {
lcd_update_flag = 1;
awake(LCD);
}
// clear entire LCD
void lcd_clear(void) {
lcd_clr_flag = 1;
awake(LCD);
pause();
}
// set all LCD segments ON
void lcd_set_full_on(void) {
lcd_set_flag = 1;
awake(LCD);
pause();
}
// backlight handling
_Bool lcd_bck_on; // set when backlight ON
u16 lcd_bck_count; // counter in seconds
u16 lcd_bck_seconds; // default number of backlight seconds
// set default ON seconds
void backlight_set_default(u16 seconds) {
lcd_bck_seconds = seconds;
}
// set ON for given seconds
void backlight_on_sec(u16 seconds) {
LCD_BCK1;
lcd_bck_count = seconds;
lcd_bck_on = 1;
}
// set on for default seconds
void backlight_on(void) {
if (!lcd_bck_seconds) return; // nothing when not set
backlight_on_sec(lcd_bck_seconds);
}
// set OFF
void backlight_off(void) {
LCD_BCK0;
lcd_bck_on = 0;
}