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How are you? We are following closely with your research work on applying Deep Learning onto character animation, and I want to say they are great work! We are reading your Siggraph 2022 paper "DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds" and trying to reproduce the work, but got stuck on some questions. I am wondering if you could help me with these detailed questions.
What's the kernel-size of the convolultional layer?
What method did you use to initialize the weights?
What are the validation/test loss you achieved after you finished training?
If I change the kernal size, there are quite a few occations that loss became nan,do you know what could be the reason for this?
In the paper, does every channel connect to a unique fully connected layer? What's the activation function of the fully connected layer?
Does the FFT layer has weights to learn as well?
The sampling time for a time window is 2 second, correct? Also the T in "f" in formula (3) is also 2 seconds, right?
We used your dataset from paper "Neural State Machine for Character-Scene Interactions",but the lowest loss we could get is 0.2. We think it is too high and don't find a way to reduce it. Can you shed some light on this?
Avoid 18863(5.24min)
Carry 53094(14.75min)
Crouch 7659 (2.13min)
Door 58479(16.24min)
Jump 4511 (1.25min)
Loco 59859(16.63min)
Sit 199472(55.41min)
total: 401937 (111min)
Thanks a lot!
The text was updated successfully, but these errors were encountered:
Hi, Sebastian
How are you? We are following closely with your research work on applying Deep Learning onto character animation, and I want to say they are great work! We are reading your Siggraph 2022 paper "DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds" and trying to reproduce the work, but got stuck on some questions. I am wondering if you could help me with these detailed questions.
We used your dataset from paper "Neural State Machine for Character-Scene Interactions",but the lowest loss we could get is 0.2. We think it is too high and don't find a way to reduce it. Can you shed some light on this?
Avoid 18863(5.24min)
Carry 53094(14.75min)
Crouch 7659 (2.13min)
Door 58479(16.24min)
Jump 4511 (1.25min)
Loco 59859(16.63min)
Sit 199472(55.41min)
total: 401937 (111min)
Thanks a lot!
The text was updated successfully, but these errors were encountered: