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Test 2D colliders for edge cases #125
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i like to use constraints in another thread that checks and separates bodies
} |
@BoldHonor Do you see any performance improvements by resolving constraints like this? Is there a specific reason that you spawn only a single thread to check constraints? |
Master: v3
OS version: Windows 10
Our 2D collision algorithms are homegrown and need testing regularly after every change.
Create tests for each type of 2D collision possible with our available colliders (circle, rectangle, line, plane)
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