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ZG - High Priest Jeklik Bugs #18

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scotty0100 opened this issue May 11, 2014 · 1 comment
Open

ZG - High Priest Jeklik Bugs #18

scotty0100 opened this issue May 11, 2014 · 1 comment

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@scotty0100
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Source:
https://www.youtube.com/watch?v=T9_oghoERTc

As you can see on the bat waves at 1:03 in the video linked above, they all shoot out (about 6-8) at a time.

Currently, they stay in the back of the cave or near the top and don't rush the raid. And it seems to only spawn 2 bats or so.

Additionally, the bomb bats should also leave a visible area on the ground where they threw their bombs. (As shown in the Fire in the video at 3 minutes or so)

Extra Information: The bomb bats have a tendency to linger after Jeklik is dead, keeping some people in combat after the fight is over.

@xfurry
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xfurry commented May 25, 2014

well, the problem with spawning the bats in the cave is that they won't be able to aggro the raid because the mmaps doesn't work very well with flying creatures.
Also it would be very nice if there would be a sniff available for ZG, or if the DB support would be better.

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