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<!DOCTYPE html>
<html lang="zh-cn">
<head prefix="og: http://ogp.me/ns#">
<meta charset="utf-8">
<title>出生 | Screeps 中文文档</title>
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<link rel="alternative" hreflang="zh-cn" href="http://screeps-cn.github.io/zh-cn/respawn.html">
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<meta name="description" content="Screeps 是个永无止境的大型战略游戏。由于庞大的玩家数,玩家力压群雄取得绝对性胜利的可能微乎其微。游戏的主旨是在于让玩家得以用其编程本领以一己之力面对挑战、优化代码、改变地貌、建立联盟、攻防变换等。
初生玩家可以在任意有中立控制器的房间开始游戏,然而我们建议玩家选择有两个能量源的保护区初生。当玩家观察地形并对此房间满意后,便可在此房间点击合适位置里放下 Spawn :
紧接着此房间会进入2">
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<meta property="og:description" content="Screeps 是个永无止境的大型战略游戏。由于庞大的玩家数,玩家力压群雄取得绝对性胜利的可能微乎其微。游戏的主旨是在于让玩家得以用其编程本领以一己之力面对挑战、优化代码、改变地貌、建立联盟、攻防变换等。
初生玩家可以在任意有中立控制器的房间开始游戏,然而我们建议玩家选择有两个能量源的保护区初生。当玩家观察地形并对此房间满意后,便可在此房间点击合适位置里放下 Spawn :
紧接着此房间会进入2">
<meta property="og:image" content="http://screeps-cn.github.io/img/CreateSpawn.png">
<meta property="og:image" content="http://screeps-cn.github.io/img/Respawn.png">
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初生玩家可以在任意有中立控制器的房间开始游戏,然而我们建议玩家选择有两个能量源的保护区初生。当玩家观察地形并对此房间满意后,便可在此房间点击合适位置里放下 Spawn :
紧接着此房间会进入2">
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<h1 class="article-title" itemprop="name" id="top">出生</h1>
<a href="https://github.com/screeps-cn/docs/edit/master/source/respawn.md" class="article-edit-link" title="改进本文"><i class="fa fa-pencil"></i></a>
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<p>Screeps 是个永无止境的大型战略游戏。由于庞大的玩家数,玩家力压群雄取得绝对性胜利的可能微乎其微。游戏的主旨是在于让玩家得以用其编程本领以一己之力面对挑战、优化代码、改变地貌、建立联盟、攻防变换等。</p>
<h2 id="初生" class="article-heading"><a href="#初生" class="headerlink" title="初生"></a>初生<a class="article-anchor" href="#初生" aria-hidden="true"></a></h2><p>玩家可以在任意有中立控制器的房间开始游戏,然而我们建议玩家选择有两个<a href="/introduction.html#属地(Colony)">能量源</a>的<a href="/start-areas.html">保护区</a>初生。当玩家观察地形并对此房间满意后,便可在此房间点击合适位置里放下 Spawn :</p>
<p><img src="img/CreateSpawn.png" alt=""></p>
<p>紧接着此房间会进入<strong>20,000 ticks</strong>的<a href="/defense.html">安全模式</a> (大约 15 小时,但具体取决于单 tick 的<a href="https://status.screeps.com/" target="_blank" rel="external">实际耗时</a>)充分利用这段时间来探索房间、规划基建、布置防御、占领资源。</p>
<p>当玩家放下的第一个 Spawn 自动包含 300 能量。 Spawn 每 tick 会自动产出 1 能量,所以玩家不会陷入 Spawn 能量耗尽且无 creep 可用的尴尬局面。</p>
<blockquote class="note info"><p>当 Spawn 和其扩展的总储能量达到 300 时, Spawn 会停止产能。</p>
</blockquote>
<h2 id="重生" class="article-heading"><a href="#重生" class="headerlink" title="重生"></a>重生<a class="article-anchor" href="#重生" aria-hidden="true"></a></h2><p>如果玩家对当下的房间布局不满意,或是受到过多其他玩家的威胁,玩家可以选择<strong>重生</strong>。重生有着 180 秒的冷却时间。一般而言,如果玩家的房间已被敌对势力侵占且没有足够资源背水一战,重生后东山再起也不失大雅。</p>
<p><img src="img/Respawn.png" alt=""></p>
<p><img src="img/RespawnConfirm.png" alt=""></p>
<p>回顾<a href="/control.html">控制</a>,玩家的<strong>全局控制等级</strong>(GCL)是只升不降的。所以重生并不会减少玩家所能控制的房间数,比如玩家重生前可控制三个房间,重生后仍可控制三个房间。</p>
<p>在 GCL 许可的条件下多占领房间能有效地推动属地建设。即便重生后一无所有,高 GCL 能让玩家迅速占领多个房间并着手重建。</p>
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<time class="article-footer-updated" datetime="2024-09-20T13:38:58.409Z" itemprop="dateModified">上次更新:9月 20, 2024</time>
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