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loader.lua
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--[[
:::::::::: ::::::::::: :::: ::: ::: ::: ::: ::::::::
:+: :+: :+:+: :+: :+: :+: :+: :+:+: :+: :+:
+:+ +:+ :+:+:+ +:+ +:+ +:+ +:+ +:+ +:+
:#::+::# +#+ +#+ +:+ +#+ +#++:++#++: +#+ +#+ +#++:++#+
+#+ +#+ +#+ +#+#+# +#+ +#+ +#+ +#+ +#+ +#+
#+# #+# #+# #+#+# #+# #+# #+# #+# #+# #+#
### ########### ### #### ### ### ########## ####### ########
- Hopfully the last and final
2016 emulation script
@scotdotwtf
]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/scotdotwtf/Final16/main/modules/loading_screen.lua"))()
--// vars and funcs
local repo = "https://raw.githubusercontent.com/scotdotwtf/Final16/main/"
if modules == nil then
--// organizaton: | graphics | control | ui | developer
getgenv().modules = {"displays.lua", "graphics.lua", "camera.lua", "kick.lua", "ui_contents.lua", "fd_spoof.lua"}
game:GetService("TestService"):Warn(false, "[!] final16 | modules nil")
end
for number, module in pairs(modules) do
spawn(function() --> I absolutely HATE how uly this looks but whatever
loadstring(game:HttpGet(repo.."modules/"..module))()
game:GetService("TestService"):Message("[*] final16 | loaded module, "..module)
end)
end