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Mount and Boot command in a dosbox.conf from inside a zip #528
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Floppy drives just like cd drives are expected to be mounted by image file. Not yet included in the latest released builds of the core is support for the subst command which was added in cedc535. With it you can run
To get the A: drive to be a mirror of the C: drive. The |
The mount command can be used on a folder though But yeah I might be able to go around that with subst |
I think you're confusing things, the mount command can be used on folders on the host system. You can't mount a ISO file in regular DOSBox and then mount a folder out of it as a floppy disk. It is the same with ZIPs. But yes, |
"You can't mount a ISO file in regular DOSBox and then mount a folder out of it as a floppy disk. It is the same with ZIPs." That's not what I meant, the part mounted as a floppy for instance is a folder in c: anyway tried SUBST and it doesn't seem to work in lr-dosbox-pure original conf of the game (
The content of the zip is mounted by dosbox as C: tried several combination of subst to replace
|
@schellingb sorry to ping and bother you, but do you have any idea if I'm doing something wrong or if this is a bug ? |
As mentioned in my first reply:
So you probably are using the released build and not a build based on the code on this repository. I'm not yet sure when the next release will be which will include the support for If you want to try it and can't build the core yourself, I recently uploaded a build which has it: dosbox_pure_libretro_win64_dll_git_4c5cb55.zip |
Yes I will wait :) |
This is not a DB-Pure bug. I think I can help you with this but first. You can mount any zip on any drive by adding the letter before the extension. game.A.zip The Sidewalk (1987) game, works perfectly in C: You have to play the game with TATOU.COM, it is the executable. Press once on the right to start it automatically. In the original French version it is called RUN.COM, why they gave that name to the other additions is a mystery. Once started enter the core options and in performance select 8086/8088, to run at normal speed, you can lower the porcetaje to your liking and save the game options, in manage options. The Ancient art of War game is a bit more complex. Many of the early games (that are available) are patched. In an early version of DOSBox it worked, then DB was updated and the patch stopped working. But, the original floppy image does work. Version 2 is released and I think this one is released too, I don't think there is any problem to share this file ready to use (ADMIN: REMOVED LINK). It has... The CGA version. Starts in RUN_CGA.BAT (or A:WAR.EXE), you have to have the WAR_DISK disk mounted and change Emulated Performance to 8086/8088. This game is a marvel, I'm going to collect all the information and campaigns. If you know of any other sites, please share them. @schellingb two slight doubts. And here some bugs... The TGOD floppy CGA image works fine. The TDC versions... Ancient Art of War, The [a1] (1984)(Brøderbund Software, Inc.) [Strategy].zip Ancient Art of War, The (1984)(Brøderbund Software, Inc.) [Strategy].zip Ancient Art of War, The (EGA) (1989)(Brøderbund Software, Inc.) [Strategy].zip (This is the version that includes eXodos) These games can change the speed, once the game is started, but does not keep it when restarted. Bypassing copy protection to read folders may be impossible without a crack. |
@alexb3d Please don't post piracy. Also please try to keep things on topic. This issue is not about multiple floppy drives. PLEASE try to be more on topic. A lot of your posts are very hard to navigate because they are all over the place and often not on topic. I appreciate when you help others or give advice, but off topic posting in issues is hindering development. |
I'm going to think that the translator is broken. I said clearly, both 1 and 2 are released, or at least that's what the game developer said.
what a bad habit of mine. again, sorry for the confusion |
Hello
I've been recently adding to my tool ExoConverter the ability to generate a dosbox-pure.zip
All is good for general cases and imgmount as imgmount can use relative path, but the boot and mount commands only work in dosbox with absolute paths, not relative ones
So i've been wondering how to make that work.
For example the game
Sidewalk (1987)
must have its folder mounted as A:The generated dosbox-pure zip contains the files at the root of it, without folder
Inside the
dosbox.conf
theautoexec
part in as suchHowever in that case the
Sidewalk (1987)
folder doesn't exist, only the zip located in/userdata/roms/dos/BeatEmUp/Sidewalk (1987).zip
What mount path must I write in the dosbox.conf to make it work from inside the zip ?
Same question for the boot dosbox command
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