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snakegame.py
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snakegame.py
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import random
import curses
s = curses.initscr()
curses.curs_set(0)
sh,sw= s.getmaxyx()
w = curses.newwin(sh,sw,0,0)
w.keypad(1)
w.timeout(100)
snk_x = sw/4
snk_y =sh/2
snake =[
[snk_y,snk_x],
[snk_y,snk_x-1],
[snk_y,snk_x-2]
]
food=[sh/2,sw/2]
w.addch(food[0],food[1],curses.ACS_DIAMOND)
key=curses.KEY_RIGHT
while True:
next_key = w.getch()
key = key if next_key == -1 else next_key
if snake[0][0] in [0,sh] or snake[0][1] in [0,sw] or snake[0] in snake[1:]:
curses.endwin()
quit()
new_head= [snake[0][0],snake[0][1]]
if key==curses.KEY_DOWN:
new_head[0]+=1
if key==curses.KEY_UP:
new_head[0]-=1
if key==curses.KEY_LEFT:
new_head[1]-=1
if key==curses.KEY_RIGHT:
new_head[1]+=1
snake.insert(0,new_head)
if(snake[0]==food):
food=None
while food is None:
nf=[
random.randint(1,sh-1),
random.randint(1,sw-1)
]
food=nf if nf not in snake else None
w.addch(food[0],food[1],curses.ACS_DIAMOND)
else:
tail=snake.pop()
w.addch(tail[0], tail[1],' ')
w.addch(snake[0][0],snake[0][1],curses.ACS_CKBOARD)