Unity Editor extension to override <Project>
header in .csproj generated by Unity without effort. To import extension as a UPM package, add the following git url in Unity Package Manager.
https://github.com/sator-imaging/Csproj.Sdk.git?path=Unity
?path=Unity
suffix is required
Configuration options are available in Unity Editor > File > C# Project
menu.
Scripting API: https://sator-imaging.github.io/Csproj.Sdk/api/SatorImaging.Csproj.Sdk.html
Editor extension will add latest version of Csproj.Sdk.Void
SDK package by default. When you need to specify certain version or other SDK package, see the following section.
You can use your own sdk by setting like as follows.
UnityCsProjectConverter.CustomSdkNameWithVersion = "MyApp.Sdk/1.0.0";
Note that you need to disable "Use Void SDK" option in File > C# Project
menu or by C# script.
UnityCsProjectConverter.Prefs.Instance.UseVoidSdk = false;
Tip
Use builtin "Void" SDK and customize with the following override files for .csproj
allows flexible and efficient property management.
To customize property, you can use the following overrides to .csproj
.
- Unity project or ascendant folder
Directory.Build.props
(by msbuild)Directory.Build.targets
(by msbuild)
Note
.props
overrides loaded in earlier stage of parsing .csproj
file and then .targets
overrides loaded around end of parse.
It seems that recent update to Visual Studio Editor
package (not Visual Studio Code Editor, take care) will allow VS Code to being used for Unity development.
I am not sure on VS Code dev environment for Unity but I heard official support by Unity had been discontinued. As of described above, try using Visual Studio package for VS Code development.