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Releases: sakura-ryoko/minihud

1.21.3-0.33.0-sakura.3

31 Oct 23:46
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  • Update Biome Info Line from PR #62 for custom Biomes.

1.21.3-0.33.0-sakura.2

23 Oct 21:01
d3afea7
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  • 1.21.3, should be backwards compat with 1.21.2

1.21.2-0.33.0-sakura.1

23 Oct 00:51
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Initial Release for 1.21.2. Adds / Fixes all of the Vanilla Debug Renderers, Adds DebugService Protocol for Servux to send the Debug Rendering data; Move the 'spawnChunkRadius' and 'WeatherInfoLine' handling from the Structures packets to a new HudDataManager which is a new central location for everything MiniHUD / Info Lines data; including the full Server Recipe Book for supporting the 'Furnace XP' Info line. Converts the EntityDataManger to be able to work in NBT-only mode, as noted below; and rewrite the InfoLines methods to be able to use NBT tags 100%. The inventoryPreview feature also can use NBT tags, along with adding the 'Lockable Crafter Slots'. Also supports the newer IRender and Shader support for rendering tasks.

1.21-0.32.50-sakura.1

01 Oct 04:41
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  • update SlimeChunk renderer to not 'uploadData' when not able to locate any Slime Chunks.
  • add villagerOfferPriceRange for the Villager Overlay to display a range of price.
  • add raw NBT support for inventoryPreview/infoLines, and set infoLinesUsesNbt as the default, while disabling entityDataSyncLoadNbt as the default.
  • add "locked slots" support for Crafter's in the inventoryPreview
  • Upgrade EntityDataSync protocol to cache NBT data in addition to the way it was previously, where entityDataSyncLoadNbt is still available to allow a user to "load NBT into the ClientWorld", but this feature causes problems with other mods; such as Polymer -- so it is now disabled by default in favor of using the raw NBT data; and will probably be removed in the near future.
  • fix MobCapData for the Integrated Server to work.
  • add additional Servux info Line information, including stats for the entityCache, the Structure data, and the world spawn information.
  • add infoEntityVariant line to display Entity Variants, such as Sheep colors (for Sheep farms) and Horse/Wolf types.
  • add Beehive 'flower_pos' information from NBT, as part of the infoBeeCount line.
  • add additional infoZombieConversion data points for Zombies -> Drowned, and Skeletons -> Husks.
  • add Servux support for sending the World Seed, and Weather information; where now, the Clear Weather timer even now works; even on a server. (REQUIRES Servux 0.3.8-sakura.2 +)
  • Requires MaLiLib 0.21.1-sakura.1 +

WARNING: This is not compatible with Tweakermore.

1.21-0.32.0-sakura.1

13 Sep 20:59
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  • fix System time handling for Info Lines updates using nanoTime()

1.21-sakura.23

11 Aug 17:38
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(sakura.23 & 22)

  • Recycle the static VBO for Light Level Overlay whenever the block count "goes down". This is meant to stop the "ghosting".
  • Chinese translation update by s-yh-china PR #46

(sakura.21)

  • Merge InfoLines, StructureToggles, and renderOverlay settings to full i18n support from PR#19

(sakura.20)

  • fix readNbt() to allow Unlimited Bytes for entity data.

(sakura.19)

  • fix compatibility with the ViaFabric/ViaVersion stuff (Workaround to disable network when conditions aren't met). (zly)

(sakura.17 & 18)

  • Fix inventoryPreviewToggleScreen so that it works again.
  • [REVERT] Ban ViaFabric / ViaVersion mods from using the Network API.

(sakura.16)

  • fix Horse Armor, Saddles/Carpets, Wolf Armor, and Mount Inventory Preview
  • disable inventoryPreviewToggleScreen since it is not working correctly at this time. (zly to fix)

(sakura.15)

  • Merge from PR for attempting to fix a crash from the Entity Data Syncer

(sakura.14)

  • Update Spawn Radius rendering to include a 'Yellow' / 'Redstone processing' border than can be toggled on or off, along with toggling the 'Brown / Purple' Outer chunk wall.
  • Add more clear explanations to the Spawn Chunk rendering configuration with a color code.
  • Update the Ancient City and Trial Chamber Structure colors to be less 'saturated'.

(sakura.13)

  • fix lang file for beeTooltips showing up where it shouldn't.
  • Migrate to Masa's Maven for Malilib.

(sakura.12)

  • update Weather Info Line to be more human readable, instead of a tick count.
  • add inventoryPreviewEnabled setting to be able to toggle the feature ON or OFF, so users can decide to use which version they want.
  • Bump to malilib 0.20.0

(sakura.11)

  • new Info Lines: infoLookingAtEffects, infoPandaGene, infoServux, infoWeather, and infoZombieConversion

(sakura.10)

  • fix attempt: some Light Level overlay 'Ghosting' was remaining.

(sakura.9)

  • Merge new translation methods, and also adds Chinese. More languages to come.
  • Updated to Gradle 8.9, Loom 1.7, FAPI 100.7 and malilib sakura 8

(sakura.8)

  • Test fix: CME Entity Data crashing

(sakura.7)

  • Fix disabling and re-enabling entityDataSync while connected to the server.

(sakura.6)

  • Add 'Owner' information when looking at a Tamable Entity (Info Line)
  • Rename 'OverlayRendererVillagerOffers' to 'OverlayRendererVillagerInfo'
  • Fix Horse / Wolf Armor Slot display when using INVENTORY_PREVIEW

(sakura.4 & 5) - Another massive Update!

  • Adds Servux entity_data protocol for syncing NBT data to be displayed client side, such as Beehive information.
  • Copies the Tweakeroo INVENTORY_PREVIEW into MiniHUD for full Entity Sync support with Servux.
  • Adds new Villager Info Overlay similar to MasaGadget, with Book names and Color Price guide.
  • Adds a few useful bits of information to the existing Info Lines, such as when you are "looking at" a Horse, or "looking at" a baby entity, showing you their time to grow.

(sakura.3)

  • Fix cleaning up vertexBuffer for Beacon and Conduit Range Renderers

(sakura.2)

  • Fix rendering for things such as the Light Level Overlay causing a "ghosting" effect, by cleaning up the vertexBuffer when it's no longer required.

24w14potato

05 Jul 16:15
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24w14potato Pre-release
Pre-release

By Request Only.
No implied Support or warranty of the quality of any kind.

1.20.6-031.0

14 Jun 22:55
4cab26c
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