From 070fc5f9db17c30eb3ebdff0b6e706393108b72b Mon Sep 17 00:00:00 2001 From: Sebastien Lebreton Date: Wed, 7 Aug 2024 10:02:17 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 66c5ebc4..3b2e9e1d 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ This is an attempt -for educational purposes only- to alter a Unity game at runtime without patching the binaries (so without using [Cecil](https://github.com/jbevain/cecil) nor [Reflexil](https://github.com/sailro/reflexil)). -`master` branch can build against `EFT 0.14.9.30626` (tested with [`spt-aki Version 3.9.0`](https://hub.sp-tarkov.com/files/file/16-spt-aki/#versions)). If you are looking for another version, see [`branches`](https://github.com/sailro/EscapeFromTarkov-Trainer/branches) and [`releases`](https://github.com/sailro/EscapeFromTarkov-Trainer/releases). +`master` branch can build against `EFT 0.14.9.30626` (tested with [`spt-aki Version 3.9.5`](https://hub.sp-tarkov.com/files/file/16-spt-aki/#versions)). If you are looking for another version, see [`branches`](https://github.com/sailro/EscapeFromTarkov-Trainer/branches) and [`releases`](https://github.com/sailro/EscapeFromTarkov-Trainer/releases). > If you want to compile the code yourself, make sure you cleaned-up your solution properly after upgrading your EFT/sptarkov bits (even removing `bin` and `obj` folders) and check all your references.