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Quake Stats

Build Status

Quake 3 logs / Quake Live events processing project.

Allows to retrieve, process, analyze, store and present Quake matches.

The project doesn't aim to give global stats like qlstats it's rather meant to store statistics from some server group (server domain). The origins of Quake Stats come from a group of players who occasionally play together and want to keep track of their matches... and to have fun from some custom made medals (badges) :)

Supported features:

  • processing Quake 3 logs (log parsing, at the moment OSP mod only)
  • processing Quake Live event streams (zmq listen, needs some work)
  • translating (to some extent) Quake 3 logs into Quake Live events
  • analysing matches
  • storing matches in Database backend (Mongo DB)
  • presenting match results through a web application

Supported mods and game modes

Unfortunately only OSP FFA from Quake 3 is well tested as it was the main use case

mods

  • - OSP
  • - Quake Live - most of event processing is implemented
  • - vanilla Q3 not supported due to missing ServerTime info

modes

  • - FFA
  • - CA (partially tested)
  • - TDM
  • - CTF

Custom medals

Are described here resources.js

Examples

The stats are presented with fancy charts, custom medals, etc. See the examples below.

Total badges/medals board

home1

Total kills & deaths

home2

Single match Kill Death Ratio, Worst Enemy, Score over Time chart

match1

Requirements

  • Decent version of Python 2 or 3
  • Instance of Mongo DB (pointed by settings.py)
  • Modern web browser (requires css grid-layout)

How to setup

In order to setup the application you need to have python 2 or 3 (virtualenv recommended) and local instance of mongo DB.

Configuration

The application is configured by setting QUAKESTATS_SETTINGS environment variable to path to configuration file. See example settings.py

Launching the application

Don't forget install pip requirements (in virtualenv if you are using it).

pip install -r requirements.txt

Is also needed install quakestats package (in virtualenv if you are using it). To do that you could install it directly

python setup.py install

or build a wheel and install it as a pip package

python setup.py sdist bdist_wheel
pip install dist/quakestats*.whl

Run in twistd

You can launch Quake Stats web application using twistd webserver. Just make sure to install twisted framework first. Also make sure to use some recent version of twisted (tested with 18.7.0 installed by pip).

FLASK_APP="quakestats.web"; QUAKESTATS_SETTINGS=`pwd`/settings.py; twistd web --wsgi quakestats.web.app

Setup admin user

Admin user is used by web application to access some additional administrative operations. For now it's only setting map sizes. Just to have a list of recently used maps and their sizes. Nothing more at the moment. You need to run python snippet to generate password.

# import the hash algorithm
from passlib.hash import pbkdf2_sha256

# generate new salt, and hash a password
hash = pbkdf2_sha256.hash("yourpasswordgoeshere")
'$pbkdf2-sha256$29000$N2YMIWQsBWBMae09x1jrPQ$1t8iyB2A.WF/Z5JZv.lfCIhXXN33N23OSgQYThBYRfk'

Then use mongo DB shell to inject user info

db.user.insert({'username': 'admin', 'password': '$pbkdf2-sha256$29000$N2YMIWQsBWBMae09x1jrPQ$1t8iyB2A.WF/Z5JZv.lfCIhXXN33N23OSgQYThBYRfk'})

How to use

Uploading Quake 3 log file

In order to process some data you need to send your match log file to web api endpoint /api/v2/upload. You need an ADMIN_TOKEN set in configuration.

curl -X POST --form file=@/path/to/your/games.log --form token=adminsecrettoken host:port/api/v2/upload

All log files with extracted matches are stored in directory determined by RAW_DATA_DIR config entry

Rebuilding database

You can rebuild your database using files stored in RAW_DATA_DIR with simple web api call.

curl -X POST host:port/api/v2/admin/rebuild --form token=adminsecrettoken

If you implement some new Medals or any other backend related feature this API call will clear previous data stored in DB and process all matches from data directory once again.

Merging player results

Unfortunately the only way to distinguish players in Quake 3 servers is to use player nickname. When player changes his nickname between matches he will be treated as new unique player. In such cases admin can merge results of two specific players. Use with caution as it will rewrite history of all matches stored in database.

curl -X POST host:port/api/v2/admin/players/merge --form token=admintoken --form source_player_id=297f6272f79d4918c4efe098 --form target_player_id=df55e5cd4582d6f14cd20746

It will merge all results from player with id 297f6272f79d4918c4efe098 into player with id df55e5cd4582d6f14cd20746. To find out how player ID is build see the development section.

Importing preprocessed match log

Preprocessed match logs stored in RAW_DATA_DIR can be imported using admin match import API. This can be particularly useful when e.g. debugging some bugs on dev infra.

curl -X POST --form [email protected] --form token=admintoken host:port/api/v2/admin/match/import

Development

Tech stack

Python, Flask, MongoDB, d3.js, riot.js, zmq

Building blocks

There are several 'responsibility bound' components

Dataprovider

Groups logic related to gathering data (logs, events), processing and analysis.

How does it work with Quake 3 Players

Quake 3 players don't have unique ID's so it's hard to distinguish players between matches. In order to overcome this problem each player has player_id assigned during match analysis. The ID is constructed as hash of SERVER_DOMAIN and player nickname as a result it's consistent between matches as long as player keeps his nickname and there is no nickname clash. Perhaps there is some better way? Server side auth?

Datasource

Groups logic related to storage backend and storage related operations

Web

Web application related components

  • api - web API used by frontend and to retrieve Quake 3 logs
  • views - typical flask views

Data flow

# Data gathering
Quake Live Data	(events) -> QLMatchFeeder >-------|
                                                  |----> Data Preprocessor (FullMatchReport)
Quake 3 Data (log) -> Q3MatchFeeder -> Q3toQL >---|

# Data procesing
Data Preprocessor (FullMatchReport) -> Data Analyzer (AnalysisResult)

# Data storage
Data Analyzer (AnalysisResult) -> StorageApi -> StorageBackend

Web data flow

Stats webapp ----| -> Web API -> StorageApi -> StorageBackend

Extending

How to add new medal

Running tests

make test

Assets

Medals, icons, etc. Some of the assets are missing it would be nice to find some free ones or draw them ;)

TODO

  • Add support for listening to Quake Live event publisher, minor work needed