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s4pi Wrappers/TerrainMeshResource/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("Terrain Mesh Resource wrapper")] | ||
[assembly: AssemblyDescription("Wrapper for Sims4 Terrain Mesh resources.")] | ||
#if DEBUG | ||
[assembly: AssemblyConfiguration("[DEBUG]")] | ||
#else | ||
[assembly: AssemblyConfiguration("")] | ||
#endif | ||
[assembly: AssemblyCompany("Peter L Jones")] | ||
[assembly: AssemblyProduct("sims4tools")] | ||
[assembly: AssemblyCopyright("Copyright © 2017 Peter L Jones. Released under GPL 3. See gpl-3.0.txt")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("3392691f-2547-45a8-8e54-fbc9e455555c")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
//[assembly: AssemblyVersion("1.0.0.0")] | ||
//[assembly: AssemblyFileVersion("1.0.0.0")] |
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