diff --git a/README.md b/README.md index 90f58990d..a2bb550ee 100644 --- a/README.md +++ b/README.md @@ -122,6 +122,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab | mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. | | mp_vote_flags | km | 0 | - | Vote systems enabled in server.
`0` voting disabled
`k` votekick enabled via `vote` command
`m` votemap enabled via `votemap` command | | mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. | +| mp_stamina_restore_rate | 0 | 0.0 | - | Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. | diff --git a/regamedll/dlls/game.cpp b/regamedll/dlls/game.cpp index 789435938..ed78a62fd 100644 --- a/regamedll/dlls/game.cpp +++ b/regamedll/dlls/game.cpp @@ -188,6 +188,8 @@ cvar_t ammo_respawn_time = { "mp_ammo_respawn_time", "20", FCVAR_SERVER, 2 cvar_t vote_flags = { "mp_vote_flags", "km", 0, 0.0f, nullptr }; cvar_t votemap_min_time = { "mp_votemap_min_time", "180", 0, 180.0f, nullptr }; +cvar_t stamina_restore_rate = { "mp_stamina_restore_rate", "0", 0, 0.f, nullptr }; + void GameDLL_Version_f() { if (Q_stricmp(CMD_ARGV(1), "version") != 0) @@ -460,6 +462,8 @@ void EXT_FUNC GameDLLInit() CVAR_REGISTER(&vote_flags); CVAR_REGISTER(&votemap_min_time); + CVAR_REGISTER(&stamina_restore_rate); + // print version CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n"); diff --git a/regamedll/dlls/game.h b/regamedll/dlls/game.h index 09da5305a..611c0223f 100644 --- a/regamedll/dlls/game.h +++ b/regamedll/dlls/game.h @@ -208,6 +208,7 @@ extern cvar_t weapon_respawn_time; extern cvar_t ammo_respawn_time; extern cvar_t vote_flags; extern cvar_t votemap_min_time; +extern cvar_t stamina_restore_rate; #endif diff --git a/regamedll/pm_shared/pm_shared.cpp b/regamedll/pm_shared/pm_shared.cpp index fa106c09b..2bb30c66a 100644 --- a/regamedll/pm_shared/pm_shared.cpp +++ b/regamedll/pm_shared/pm_shared.cpp @@ -887,6 +887,18 @@ void PM_WalkMove() { real_t flRatio = (100 - pmove->fuser2 * 0.001 * 19) * 0.01; +#ifdef REGAMEDLL_ADD + // change stamina restoration speed by fps reference + if (stamina_restore_rate.value > 0.0f) + { + real_t flReferenceFrametime = 1.0f / stamina_restore_rate.value; + + float flFrametimeRatio = pmove->frametime / flReferenceFrametime; + + flRatio = pow(flRatio, flFrametimeRatio); + } +#endif + pmove->velocity[0] *= flRatio; pmove->velocity[1] *= flRatio; } @@ -2607,6 +2619,7 @@ void EXT_FUNC __API_HOOK(PM_Jump)() { // NOTE: don't do it in .f (float) real_t flRatio = (100.0 - pmove->fuser2 * 0.001 * 19.0) * 0.01; + pmove->velocity[2] *= flRatio; }