Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Structure void #168

Open
mataisfleis opened this issue Sep 8, 2023 · 1 comment
Open

Structure void #168

mataisfleis opened this issue Sep 8, 2023 · 1 comment
Labels
enhancement New feature or request

Comments

@mataisfleis
Copy link

Is your feature request related to a problem? Please describe.
I want to create a room without any kind of block, but I have the PlaceAir property set to false, so the terrain overlaps with the room. However, if I change it to true, the structure generates very poorly and looks ugly
Describe the solution you'd like
I want it to support structural voids. If my schematic contains structure voids, when loading the structure, these structure voids would be replaced with air blocks and would not overlap with the terrain.

@mataisfleis mataisfleis added the enhancement New feature or request label Sep 8, 2023
@Ma3-a
Copy link

Ma3-a commented Oct 26, 2023

I think you can achieve your goal by adding this to your structure yml.

SourceMask:
  Enabled: true
  NegatedBlockMask:
    - STRUCTURE_VOID

Maybe we could modify this issue to be a request for adding this to the default config when using /cstructure create. Can anyone think of a situation where you'd want to be pasting structure voids during world gen?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants