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Newsletter 29 - Dec 2021 #888

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ozkriff opened this issue Jan 5, 2022 · 20 comments
Closed
55 tasks done

Newsletter 29 - Dec 2021 #888

ozkriff opened this issue Jan 5, 2022 · 20 comments
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coordination help wanted Extra attention is needed

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@ozkriff
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ozkriff commented Jan 5, 2022

Newsletter 29: December 2021

tags: newsletter

Editors: @ozkriff, @17cupsofcoffee, and @AngelOnFira

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with December news!

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Grab some of the "🆓 free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • Mentions in brackets (like "🆓 free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview:
    • Use provided links as a starting point.
    • Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
    • Insert line breaks (softbreak) at 80 chars, please.
    • Leave a comment or DM me on Discord if you have any issues.
  • Send a PR to the source branch (example: N15: A/B Street #336)
    • Mention this issue in your PR's description to link it all together.

As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:

We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end 💯 This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it 🆓 free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!

Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list 😄


Current Schedule

The soft deadline for all section PRs is the 8th of Jan. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)


⚠️ The most important formatting/style rules from CONTRIBUTING.md:

  • Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
  • All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
  • No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
  • Third-person perspective.
  • 80 characters per line and no other markdownlint warnings on CI.

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Final steps:

  • Other News - by @ozkriff
  • Final review - by everyone
  • Publish - by @ozkriff
  • Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
  • Add comment links - by @ozkriff
  • Add a draft of the n30 - by @17cupsofcoffee
@ozkriff ozkriff added help wanted Extra attention is needed coordination labels Jan 5, 2022
@ozkriff ozkriff self-assigned this Jan 5, 2022
@kunos
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kunos commented Jan 5, 2022

I'll pass for this month, wgpu port for Hydrofoil Generation is not done yet, nothing much to say.
Looking forward to write something for next newsletter.

@Enet4
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Enet4 commented Jan 5, 2022

10x Sprint Master (1, 2) - free free (@Enet4?)

Absolutely! I already started working on the section.

@CleanCut
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CleanCut commented Jan 5, 2022

with November news!

Er, December? 😄

I'll add a thing about the Rusty Engine 3.0 release!

@CleanCut
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CleanCut commented Jan 5, 2022

I don't see a /content/news/29/index.md file to add anything to. Who adds that?

@17cupsofcoffee
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@CleanCut: Whoops, that should have been done as part of #852 - I will raise a PR to add it now.

@17cupsofcoffee
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Actually, I apparently have source branch powers, so I committed it directly (it's just a copy and paste of the template so hopefully @ozkriff won't be mad at me :p). Should be good to go now!

@CleanCut
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CleanCut commented Jan 5, 2022

@17cupsofcoffee Thanks! Made my PR in #889

@setzer22
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setzer22 commented Jan 6, 2022

I'd be happy to write up a piece on Blackjack if you think that fits?

@Bromeon
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Bromeon commented Jan 6, 2022

We will skip a godot-rust update this time, most changes in December were internal and not that interesting.
Will follow up for January 🙂

@AlbinSjoegren
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Nothing big on SPV, working on a report featuring it but no big updates this month. No need to have it in this month.

@setzer22 setzer22 mentioned this issue Jan 6, 2022
@TheFern2
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TheFern2 commented Jan 6, 2022

Thanks for the shoutout my Rust Setup for Windows MSVC is specifically for MSVC toolchain. I've also updated the rust-sfml wiki as per my video. If anyone finds any issues don't hesitate to contact me [email protected]

@HindrikStegenga
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I added a small section about my ECS crate in #896.

@AngelOnFira
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I'll aim to do Veloren and the gamedev meetup after today's meetup. I might also take some other sections if I have the energy :)

@Keavon
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Keavon commented Jan 8, 2022

Will write up the section for Graphite in the hours after the meetup.

@Hilku
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Hilku commented Jan 8, 2022

I'll write about Molecoole soon.

Hilku added a commit to Hilku/rust-gamedev.github.io that referenced this issue Jan 8, 2022
@Hilku Hilku mentioned this issue Jan 8, 2022
@h3r2tic
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h3r2tic commented Jan 9, 2022

I'll take kajiya!

@AngelOnFira
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No meeting minute updates for December!

@anopara
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anopara commented Jan 9, 2022

Hope I'm not late yet! I can write about country-slice

@ozkriff
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ozkriff commented Jan 12, 2022

Sorry for the delay, I'll try to prepare the final draft later today.

I guess no more contributions are coming at this point, so I'm taking all the unclaimed sections to either write their sections (if they have enough content) or put them into the Other News section as oneliners.

@ozkriff
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ozkriff commented Jan 19, 2022

Sorry for the delay, here's the release: https://gamedev.rs/news/029!

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