diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 277697e69..f0d1f634c 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -47,6 +47,7 @@ jobs: --exclude 'https://(www\.|old\.)?reddit\.com' --exclude 'https://www.patreon.com' --exclude 'https://gamedev.social' + --exclude 'dev.epicgames.com' ${{ steps.changed-files.outputs.changed_files }} - name: Install Zola run: | diff --git a/content/news/052/berdicles.jpg b/content/news/052/berdicles.jpg new file mode 100644 index 000000000..af0928d3b Binary files /dev/null and b/content/news/052/berdicles.jpg differ diff --git a/content/news/052/bevy_hanabi_trails.gif b/content/news/052/bevy_hanabi_trails.gif new file mode 100644 index 000000000..c2ca9aedf Binary files /dev/null and b/content/news/052/bevy_hanabi_trails.gif differ diff --git a/content/news/052/bevy_light_2d.gif b/content/news/052/bevy_light_2d.gif new file mode 100644 index 000000000..ca0e65fd5 Binary files /dev/null and b/content/news/052/bevy_light_2d.gif differ diff --git a/content/news/052/index.md b/content/news/052/index.md index 0653363ad..4ff2f58e1 100644 --- a/content/news/052/index.md +++ b/content/news/052/index.md @@ -299,7 +299,8 @@ educational software at a startup with no issues so far. ### [FMOD-oxide][fmod-oxide] -Safe rust bindings to the FMOD sound engine. This crate tries to be as rusty and low-cost as possible, without comprimising on any APIs. +FMOD-oxide brings safe rust bindings to the FMOD sound engine. +This crate tries to be as rusty and low-cost as possible, without comprimising on any APIs. Certain APIs, such as loading banks from a pointer, are marked as unsafe, but are still available for use. [fmod-oxide]: https://crates.io/crates/fmod-oxide @@ -337,13 +338,61 @@ its core abstraction can be used to manage signals-powered reactivity for any en [haalka]: https://github.com/databasedav/haalka +### [bevy_light_2d][bevy_light_2d] + +![A candle shining 2D light](bevy_light_2d.gif) +_A candle shining 2D light_ + +bevy_light_2d is a new general purpose 2D lighting for the Bevy game engine. +Designed to be simple to use, yet expressive enough to fit a variety of needs. Features include + +- Component driven design +- Configurable point lights +- Camera specific ambient light +- Single camera rendering + +[bevy_light_2d]: https://github.com/jgayfer/bevy_light_2d + +### [bevy_hanabi][bevy_hanabi] 0.11 + +![Trails in Hanabi](bevy_hanabi_trails.gif) +_Trails in Hanabi_ + +Hanabi is a GPU particle system plugin for the Bevy game engine. +The most notable new feature in [bevy_hanabi 0.11][bevy_hanabi] is support for trails and ribbons. + +[bevy_hanabi]: https://github.com/djeedai/bevy_hanabi + +### [berdicles][berdicles] + +![A fountain of particles](berdicles.jpg) +_A fountain of particles_ + +berdicles is an expressive CPU particle system for the Bevy engine. Features include: + +- Instancing based CPU particles. +- Expressive non-physics based particle traits. +- Familiar setup with Bevy's native Material and Mesh. +- Particles as emitters. +- Mesh based particle trails. +- Particle events that spawn other particles. +- Billboard particles. + +[berdicles]: https://github.com/mintlu8/berdicles ### Other Library Updates and Releases -- [gdext-coroutines](https://github.com/Houtamelo/gdext_coroutines): Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design. -- [FunDSP 0.18](https://github.com/SamiPerttu/fundsp): FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing)) +- [glam 0.28]: `glam` is a foundational crate when it comes to math in general in Rust. + For example, its types are directly visible in the `Vec` types Bevy consumes and re-exports, like `Vec3`. + v0.28 brings AArch64 NEON SIMD support as well as a couple smaller breaking changes. +- [gdext-coroutines]: Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design. +- [FunDSP 0.18]: FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing)) library for audio processing and synthesis. This release is a rewrite that adds no_std and SIMD support. +[glam 0.28]: https://github.com/bitshifter/glam-rs +[gdext-coroutines]: https://github.com/Houtamelo/gdext_coroutines +[FunDSP 0.18]: https://github.com/SamiPerttu/fundsp + ## Interviews ### [Metalmancy @ OpenSauce][metalmancy_interview] @@ -397,6 +446,21 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust [dioxus-labs]: https://dioxuslabs.com/ [leaving-post]: https://loglog.games/blog/leaving-rust-gamedev/ +### Virtual Geometry in Bevy 0.14 + +![The Stanford bunny split into meshlets](meshlets.jpg) +_The Stanford bunny split into meshlets_ + +Ever wondered how [Unreal 5's Nanite][nanite] works under the hood? +Jasmine, who reimplemented the virtual geometry technology for Bevy's upcoming 0.14 release, +wrote a [post][meshlets-post] explaining the concepts and the nitty-gritty details of the implementation. +The post is very technical in nature, so if you've never heard of this technology before, +they recommend you first watch Brian Karis' SIGGRAPH 2021 lecture [A Deep Dive into Nanite Virtualized Geometry][nanite-talk] ([slides][nanite-slides]). + +[nanite]: https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine +[meshlets-post]: https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/ +[nanite-talk]: https://www.youtube.com/watch?v=eviSykqSUUw +[nanite-slides]: https://advances.realtimerendering.com/s2021/Karis_Nanite_SIGGRAPH_Advances_2021_final.pdf ## Jobs diff --git a/content/news/052/meshlets.jpg b/content/news/052/meshlets.jpg new file mode 100644 index 000000000..04659ac73 Binary files /dev/null and b/content/news/052/meshlets.jpg differ