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We would be able to manage our own dependencies without using cargo. We would treat each Rust source as a crate root (which we would like to be configurable by the user) and make a build system that would call rustc directly.
Support for the Component Model could also be achieved by extending the above approach.
Rust
rust-analyzer supports non-cargo projects with
rust-project.json
.We would generate
rust-project.json
at the root of Unity project like*.csproj
.https://rust-analyzer.github.io/manual.html#non-cargo-based-projects
We would be able to manage our own dependencies without using cargo. We would treat each Rust source as a crate root (which we would like to be configurable by the user) and make a build system that would call
rustc
directly.Support for the Component Model could also be achieved by extending the above approach.
MoonBit
MoonBit currently only provides integrated build system with
moon build
.https://moonbitlang.github.io/moon/
It seems not embeddable enough but its source is open.
https://github.com/moonbitlang/moon
Others (TBD)
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