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Liquidmanager.h
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Liquidmanager.h
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#ifndef __LIQMANAGER_H
#define __LIQMANAGER_H
#include "headers.h"
#include "Misc.h"
#include "Scenemanager.h"
#include "LoadAlltextures.h"
#include "Texture.h"
#include "Liquid1.h"
/*#include "Liquid2.h"
#include "Liquid3.h"
#include "Liquid6.h"
#include "Liquid7.h"
#include "Liquid8.h"
#include "Liquid9.h"
#include "Liquid10.h"
#include "Liquid11.h"
#include "Liquid12.h"
#include "Liquid13.h"
#include "Liquid14.h"
#include "Liquid15.h"
#include "Liquid16.h"
#include "Liquid17.h"
#include "Liquid18.h"
#include "Liquid19.h"
#include "Liquid20.h"
#include "Liquid21.h"
#include "Liquid22.h"
#include "Liquid23.h"
#include "Liquid24.h"
#include "Liquid25.h"
#include "Liquid26.h"
#include "Liquid27.h"
#include "Liquid28.h"
#include "Liquid29.h"
#include "Liquid30.h"
#include "Liquid31.h"
#include "Liquid34.h"*/
#include "vis.h"
class Liquidmanager
{
public:
Liquidmanager(int wid,int hei,struct winampVisModule *this_mod);
~Liquidmanager();
void Init();
void Update(float beat_help,struct winampVisModule *this_mod,float beat_scaler,bool Tex_on);
void Draw(GLuint blend_colour,struct winampVisModule *this_mod);
void holdBeat(float beat_help);
loadall *textures;
void nextScene();
void prevScene();
void holdScene();
void adveScene(bool status);
protected:
bool lockscene;
void initScenes();
Manager *m_pCurrentScene;
int width,height;
scene1 *liquid1;
/*scene2 *liquid2;
scene3 *liquid3;
scene6 *liquid6;
scene7 *liquid7;
scene8 *liquid8;
scene9 *liquid9;
scene10 *liquid10;
scene11 *liquid11;
scene12 *liquid12;
scene13 *liquid13;
scene14 *liquid14;
scene15 *liquid15;
scene16 *liquid16;
scene17 *liquid17;
scene18 *liquid18;
scene19 *liquid19;
scene20 *liquid20;
scene21 *liquid21;
scene22 *liquid22;
scene23 *liquid23;
scene24 *liquid24;
scene25 *liquid25;
scene26 *liquid26;
scene27 *liquid27;
scene28 *liquid28;
scene29 *liquid29;
scene30 *liquid30;
scene31 *liquid31;
scene34 *liquid34;*/
Manager *liquid_next;
};
#endif __LIQMANAGER_H