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chop-wood.lic
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chop-wood.lic
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=begin
Documentation: https://elanthipedia.play.net/Lich_script_repository#chop-wood
=end
custom_require.call(%w[common equipmanager common-travel events])
class ChopWood
def initialize
setup
@equipment_manager.empty_hands
@equipment_manager.wield_weapon(@lumber_implement)
chop
if /roundtime/i =~ DRC.bput('watch forest careful', 'Your analysis has revealed no additional trees', 'roundtime')
chop
end
@equipment_manager.empty_hands
end
def handle_danger
DRC.fix_standing
if bleeding?
snapshot = Room.current.id
DRC.wait_for_script_to_complete('safe-room')
DRCT.walk_to(snapshot)
@equipment_manager.wield_weapon(@lumber_implement)
end
return unless Flags['chop-danger']
Flags.reset('chop-danger')
waitrt?
until /danger|find nothing of concern/ =~ DRC.bput('watch forest danger', 'Unfortunately', 'shown a way to .* reduce the danger', 'find nothing of concern')
pause
waitrt?
end
handle_danger
end
def chop
waitrt?
handle_danger
result = DRC.bput('chop tree',
'You smack your axe into some brush nearby, but are unable to find a tree large enough to produce usable wood.',
'Despite thoroughly exploring the area you fail to find any trees to chop.',
'The only promising tree nearby reveals a rotted core after just a few chops.',
'but it quickly becomes apparent that property damage is',
'roundtime')
waitrt?
@loot_list.each do |item|
matches = DRRoom.room_objs.grep(/(?:\b|^)#{item}(?:\b|$)/i)
matches.each do |match|
if @use_packet && packet?
DRC.bput("push #{item} #{match.scan(/\w+/).last} with my packet", 'you decide to wait and see if they will collect it first', 'You push')
DRC.bput('stow my packet', 'You put', 'Stow what')
DRC.bput('stow deed', 'You put', 'Stow what')
else
DRC.bput("stow #{match.scan(/\w+/).last}", 'You put')
end
end
end
chop if result =~ /roundtime/i
end
def packet?
DRC.bput('get my packet', 'You get', 'What were you referring to') == 'You get'
end
def setup
Flags.add('chop-danger', 'You notice an unusual smell drifting through the area', 'A monotonous buzzing sound fills the air', 'A loud cracking sound resonates from somewhere closeby')
settings = get_settings
@equipment_manager = EquipmentManager.new
@lumber_implement = settings.lumber_implement
@loot_list = settings.lumber_buddy_tree_list
@use_packet = settings.lumber_use_packet
end
end
before_dying do
Flags.delete('chop-danger')
end
ChopWood.new