From f6fc04d9b677e5cc42d6afac32fa9cee59132aae Mon Sep 17 00:00:00 2001 From: roostar Date: Fri, 24 Jul 2020 17:53:50 +0200 Subject: [PATCH] Make SWIRL effect higher priority than FLY #patch --- Dane/Game/Przygoda/Labirynt/Labirynt.cnv | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Dane/Game/Przygoda/Labirynt/Labirynt.cnv b/Dane/Game/Przygoda/Labirynt/Labirynt.cnv index 898f56a..e1e6187 100644 --- a/Dane/Game/Przygoda/Labirynt/Labirynt.cnv +++ b/Dane/Game/Przygoda/Labirynt/Labirynt.cnv @@ -1927,7 +1927,7 @@ BFITMP259:CODE={ARRAYPLAYERSSTATE^CHANGEAT(VARINT0,VARSPELLNAME);*[VARSTRING1+"C #ADD SPELL GRAPHICAL EFFECT OBJECT=BFITMP260 BFITMP260:TYPE=BEHAVIOUR -BFITMP260:CODE={ARRAYPLAYERSSTATE^CHANGEAT(VARINT0,VARSPELLNAME);*[VARSTRING1+"CURSE"]^PLAY("FLY");*VARSTRING1^SETFPS(16);@BREAK();} +BFITMP260:CODE={ARRAYPLAYERSSTATE^CHANGEAT(VARINT0,VARSPELLNAME);@IF(*[VARSTRING1+"CURSE"]^ISPLAYING("SWIRL"),"!_","TRUE","{*[VARSTRING1+"CURSE"]^PLAY("FLY");}","");*VARSTRING1^SETFPS(16);@BREAK();} #ADD SPELL GRAPHICAL EFFECT OBJECT=BFITMP261