-
Configurable joint state publisher's topic
-
Thruster plugin: add tests and velocity control
-
Prevent creation of spurious
<plugin>
elements when saving worlds -
Add
sdfString
toServerConfig
's copy constructor. -
Added support for tracked vehicles
-
Add components to dynamically set joint limits
-
Remove bounding box when entities are removed
-
Fix updating component from state
-
Extend odom publisher to allow 3D
-
Support copy/paste
-
Tweaks install instructions
-
Publish 10 world stats msgs/sec instead of 5
-
Add functionality to add entities via the entity tree
-
Get updated GUI ECM info when a user presses 'play'
-
Create expanding type header to reduce code duplication
-
minimal_scene.sdf
example: addcamera_clip
params -
Sensor systems work if loaded after sensors
-
Support printing sensors using
ign model
-
Set camera clipping plane distances from the GUI
-
Fix generation of systems library symlinks in build directory
-
Add a default value for
isHeadlessRendering
. -
Component inspector
-
Edit material colors
-
Fix integers and floats
-
Prevent a segfault when updating
-
Use
uint64_t
for Entity IDs
-
-
Support setting the background color for sensors
-
Select top level entity not visual
-
Update create entity offset on GUI side
-
Update Select Entities GUI plugin to use Entity type
-
Notify other GUI plugins of added/removed entities via GUI events
-
Updates to camera video record from subt
-
Use the actor tension parameter
-
Better protect this->dataPtr->initialized with renderMutex.
-
Use QTimer to update plugins in the Qt thread
-
Adjust pose decimals based on element width
-
JointPositionController: Improve misleading error message
-
Fixed IMU system plugin
-
Prevent crash and print error
-
Create GUI config folder before copying config
-
Add support for configuring point size in Visualize Lidar GUI plugin
-
Set a cloned joint's parent/child link names to the cloned parent/child link names
-
Performance: use std::unordered_map where possible in SceneManager
-
Fix transform controls
-
Fix View Angle's home button
-
Fix light control standalone example
-
Parse new param for enabling / disabling IMU orientation output
-
Deprecated GzScene3D in favor of MinimalScene
-
Fix GuiRunner initial state and entity spawn timing issue
-
Buoyancy plugin upgrade
-
Fix non desired window opening alongside ignition GUI
-
Documentation
-
Update to latest SDFormat changes
-
Suppress missing canonical link error messages for static models
-
Heightmap fixes
-
Place config files in a versioned directory
-
Fix GUI crash when accessing bad rendering UserData
-
Fix performance issue with contact data and AABB updates
-
Enable new policy to fix protobuf compilation errors
-
Support locked entities, and headless video recording using sim time
-
Label Component & System, segmentation camera support
-
Joint Force-Torque Systems Plugin
-
Add support for cloning entities
-
🌐 Spherical coordinates
-
Populate JointConstraintWrench from physics
-
Buoyancy engine
-
Infrastructure
-
Update on resize instead of pre-render / render
-
Add a flag to force headless rendering mode
-
Remove unused ignition gui header
-
Adds velocity control to JointPositionController.
-
Collada world exporter now exporting lights
-
Workaround for setting visual cast shadows without material
-
Fix selection buffer crash on resize
-
Remove extra xml version line in pendulum_links example world
-
Enable sensor metrics on example worlds
-
Add ESC to unselect entities in select entities plugin
-
Visualize joints
-
Deprecate particle emitter, and use scatter ratio in new particle mes…
-
Removed unused variable in Shapes plugin
-
Use root.Model()
-
Add ModelSDF serializer
-
Entity tree: prevent creation of repeated entity items
-
Use statically-typed views for better performance
-
Upgrade ign-sensors and support custom sensors
-
Fix entity creation console msg
-
Fix crash in the follow_actor example
-
Removed pose topic from log system
-
Be more specific when looking for physics plugins
-
Complaint if Joint doesn't exists before adding joint controller
-
[DiffDrive] add enable/disable
-
Fix component inspector shutdown crash
-
Setting the intiial velocity for a model or joint
-
Examples and tutorial on using rendering API from plugins
-
Add missing IGNITION_GAZEBO_VISIBLE macros
-
Fix visibility macro names when used by a different component (Windows)
-
No install apt recommends and clear cache
-
Support adding systems that don't come from a plugin
-
Fix tests that use multiple root level models or lights
-
Make Gazebo aware of SetCameraPassCountPerGpuFlush
-
Visualize center of mass
-
Transparent mode
-
Visualize inertia
-
Remove deprecations: tock 🕑
-
Removed and moved tape measure and grid config to ign-gui
-
Update wireframe visualization to support nested models
-
Multi-LRAUV Swimming Race Example
-
Add view control gui plugin and support orthographic view
-
Wireframe mode
-
Explain why detail::View symbols are visible
-
Bump dependencies in fortress
-
Prevent creation of spurious elements when saving worlds
-
Added support for tracked vehicles
-
Add components to dynamically set joint limits
-
Fix updating component from state
-
Extend odom publisher to allow 3D
-
Fix updating a component's data via SerializedState msg
-
Sensor systems work if loaded after sensors
-
Fix generation of systems library symlinks in build directory
-
Edit material colors in component inspector
-
Support setting the background color for sensors
-
Use
uint64_t
for ComponentInspector Entity IDs -
Fix integers and floats on component inspector
-
Fix performance level test flakiness
-
Updates to camera video record from subt
-
Better protect this->dataPtr->initialized with renderMutex.
-
Use QTimer to update plugins in the Qt thread
-
Adjust pose decimals based on element width
-
JointPositionController: Improve misleading error message
-
Fixed IMU system plugin
-
Cache top level and static to speed up physics system (Backport #656)
-
Prevent crash and print error
-
Performance: use std::unordered_map where possible in SceneManager
-
Fix light control standalone example
-
Parse new param for enabling / disabling IMU orientation output
-
Enable new policy to fix protobuf compilation errors
-
Fix performance issue with contact data and AABB updates
-
Support locked entities, and headless video recording using sim time
-
Update ign-gazebo4 changelog
-
bump version and update changelog
-
Remove unused ignition gui header
-
Collada world exporter now exporting lights
-
Fixed GUI's ComponentInspector light parameter
-
Workaround for setting visual cast shadows without material
-
Fix selection buffer crash on resize
-
Update DART deps to local
-
Remove extra xml version line in pendulum_links example world
-
Enable sensor metrics on example worlds
-
Make thermal sensor test more robust
-
Improved doxygen
-
Remove bitbucket-pipelines.yml
-
Removed unused variable in Shapes plugin
-
Entity tree: prevent creation of repeated entity items
-
Updates when forward-porting to v4
-
Don't use $HOME on most tests (InternalFixture)
-
Fix entity creation console msg
-
Fix crash in the follow_actor example
-
Be more specific when looking for physics plugins
-
Drag and drop meshes into scene
-
Allow referencing links in nested models in LiftDrag
-
Complaint if Joint doesn't exists before adding joint controller
-
Set protobuf_MODULE_COMPATIBLE before any find_package call
-
DiffDrive add enable/disable
-
Fix component inspector shutdown crash
-
Add UserCommands Plugin.
-
Expose a test fixture helper class
-
Fix logic to disable server default plugins loading
-
Porting Dome to Edifice: Windows, deprecations
-
removed unneeded plugin update
-
Functions to enable velocity and acceleration checks on Link
-
Support adding systems that don't come from a plugin
-
3D plot GUI plugin
-
4 to 5
-
Fix joint controller without joint vel data
-
3 to 4
-
Model info CLI
ign model
-
Support Bullet on Edifice
-
Don't create components for entities that don't exist
-
Fix blender sdf export script and remove .material file from collada light export test
-
Heightmap physics (with DART)
-
Adds Mesh Tutorial
-
4 to 5
-
Fix updating GUI plugin on load
-
3 to 4
-
Physics system: update link poses if the canonical link pose has been updated
-
Add blender sdf export tutorial
-
Banana for Scale
-
Fix textures not exporting after loading a world that uses obj models
-
Fix documentation for the Sensor component
-
Make depth camera tests more robust
-
Use UINT64_MAX for kComponentTpyeIDInvalid instead of relying on underflow
-
Fix mouse view control target position
-
Depend on SDF 11.2.1, rendering 5.1 and GUI 5.1. Fix Windows.
-
Set gui camera pose
-
Refactor RenderUtil::Update with helper functions
-
Enables confirmation dialog when closing Gazebo.
-
Using math::SpeedLimiter on the diff_drive controller.
-
New example: get an ECM snapshot from an external program
-
Fix WindEffects Plugin bug, not configuring new links
-
Set collision detector and solver from SDF
-
Add Particle Emitter tutorial
-
Fix potentially flaky integration component test case
-
Added follow camera offset service
-
Remove unneeded camera follow offset checks
-
Using math::SpeedLimiter on the ackermann_steering controller.
-
Cleanup and alphabetize plugin headers
-
Fix race condition when rendering the UI
-
Removed duplicated code with rendering::sceneFromFirstRenderEngine
-
Remove unused headers in video_recoder plugin
-
Use moveToHelper from ign-rendering
-
Make halt motion act like a brake
-
Update collision visualization to support nested models
-
Adds support for ocean currents
-
Add conversion for particle scatter ratio field
-
Adding HaltMotion to physics plugin
-
ColladaExporter, export submesh selected
-
Remove tools/code_check and update codecov
-
Trigger delay
-
Map canonical links to their models
-
Fix included nested model expansion in SDF generation
-
Util: Use public API from libsdformat for detecting non-file source
-
Contacts visualization
-
Bump to ign-msgs 7.1 / sdformat 11.1, Windows fixes
-
Add functionalities for optical tactile plugin
-
Fix documentation for EntityComponentManager::EachNew
-
Bump ign-physics version to 3.2
-
Prevent crash on Plotting plugin with mutex
-
👩🌾 Fix Windows build and some warnings
-
Fix ColladaExporter submesh index bug
-
Fix macOS build: components::Name in benchmark
-
Feature/hydrodynamics
-
Don't store duplicate ComponentTypeId in ECM
-
[TPE] Support setting individual link velocity
-
👩🌾 Enable Focal CI
-
Patch particle emitter2 service
-
Add odometry publisher system
-
[DiffDrive] add enable/disable
-
Update benchmark comparison instructions
-
Fix 'invalid animation update data' msg for actors
-
Fixed particle emitter forward playback
-
ECM's ChangedState gets message with modified components
-
Fixed collision visual bounding boxes
-
Fix compute_rtfs arguments
-
Validate step size and RTF parameters
-
Fix component inspector shutdown crash
-
Use Protobuf_IMPORT_DIRS instead of PROTOBUF_IMPORT_DIRS for compatibility with Protobuf CMake config
-
Do not pass -Wno-unused-parameter to MSVC compiler
-
Iterate through changed links only in UpdateSim
-
Update PlaybackScrubber description
-
Support configuring particle scatter ratio in particle emitter system
-
Fix diffuse and ambient values for ackermann example
-
Scenebroadcaster sensors
-
Add test for thermal object temperatures below 0 kelvin
-
[BULLET] Making GetContactsFromLastStepFeature optional in Collision Features
-
Make it so joint state publisher is quieter
-
Added Ellipsoid and Capsule geometries
-
Support individual canonical links for nested models
-
Mecanum wheels demo
-
Fixed collision visual bounding boxes
-
Fixed material colors for ackermann sdfs
-
Setting the intiial velocity for a model or joint
-
Remove static for maps from Factory.hh
-
Depend on cli component of ignition-utils1
-
Support SDFormat 1.8 Composition
-
Deprecate TmpIface: it's leftover from prototyping
-
Bump in edifice: ign-common4
-
Plugin to spawn lights
-
Added light intensity
-
Examples and tutorial on using rendering API from plugins
-
Prepare GuiRunner to be made private
-
Deprecate some gazebo::gui events in favor of ign-gui events
-
Heightmap (rendering only)
-
Add image suffix to thermal camera topic name
-
Fix build with latest sdformat11 branch
-
Added run to time feature
-
Depend on ignition-utils1
-
Use double sided field in material msg
-
Add lightmap demo
-
Added renderOrder to convert functions
-
Compilation fixes for Windows
-
Documentation fixes
-
Replace deprecated function FreeGroup::CanonicalLink with FreeGroup::RootLink
-
Respect spotlight direction
-
Add UserCommands plugin to fuel.sdf
-
Change SelectedEntities to return a const ref
-
Use common::setenv for portability to Windows
-
Add missing IGNITION_GAZEBO_VISIBLE macros
-
Fix deprecation warnings
-
Fix visibility macro names when used by a different component (Windows)
-
Bump edifice sdformat11 and ign-physics4
-
Use ComponentState::PeriodicChange in UpdateState to avoid forcing full scene update
-
Bump in edifice: ign-msgs7
-
Add support for sky
-
Infrastructure
-
Bump in edifice: ign-rendering5
-
Add 25percent darker view angle icons
-
Fix performance issue with contact data and AABB updates.
-
Enable new CMake policy to fix protobuf compilation
-
Parse new param for enabling / disabling IMU orientation output.
-
Fix light control standalone example.
-
Performance: use std::unordered_map where possible in SceneManager.
-
Prevent crash when using workflow PBR material.
-
JointPositionController: Improve misleading error message.
-
Adjust pose decimals based on element width.
-
Better protect this->dataPtr->initialized with renderMutex.
-
Updates to camera video record from subt.
-
Fix performance level test flakiness.
- Support locked entities, and headless video recording using sim time.
-
Fixed GUI's ComponentInspector light parameter
-
Fix msg in entity_creation example
-
Fix selection buffer crash on resize
-
Fix crash in the follow_actor example
-
Fix joint controller with empty joint velocity data
-
Scale mode - Part2
-
Physics system: update link poses if the canonical link pose has been updated
-
Add Particle Emitter tutorial
-
Refactor RenderUtil::Update with helper functions
-
Remove unneeded camera follow offset checks
-
Added service to set camera's follow offset
-
Using math::SpeedLimiter on the ackermann_steering controller.
-
All changes merged forward from ign-gazebo3
- Make halt motion act like a brake.
-
Enable Focal CI.
-
[TPE] Support setting individual link velocity.
-
Don't store duplicate ComponentTypeId in ECM.
-
Fix macOS build: components::Name in benchmark.
-
Fix documentation for EntityComponentManager::EachNew.
-
Add functionalities for optical tactile plugin.
-
Visualize ContactSensorData.
-
Backport PR #763.
-
Backport PR #536.
-
Add an optional delay to the TriggeredPublisher system.
-
Remove tools/code_check and update codecov.
-
add conversion for particle scatter ratio field.
-
Add odometry publisher system.
-
Patch particle emitter2 service.
-
Particle emitter based on SDF.
-
Fix log playback for particle emitters.
-
ECM's ChangedState gets message with modified components.
-
Fixed collision visual bounding boxes.
-
Fix compute_rtfs arguments.
-
Validate step size and RTF parameters.
-
Use Protobuf_IMPORT_DIRS instead of PROTOBUF_IMPORT_DIRS for compatibility with Protobuf CMake config.
-
Do not pass -Wno-unused-parameter to MSVC compiler.
-
Support configuring particle scatter ratio in particle emitter system.
-
Fix diffuse and ambient values for ackermann example.
-
Scenebroadcaster sensors.
-
Add thermal camera test for object temperature below 0.
-
[BULLET] Making GetContactsFromLastStepFeature optional in Collision Features
-
Fix joint controller GUI test.
-
Quiet warnings from Joint State Publisher.
-
Ackermann Steering Plugin.
-
Remove bounding box when model is deleted
-
Cache link poses to improve performance.
-
Check empty world name in Scene3d.
-
All changes up to 3.8.0.
-
Use a custom data structure to manage entity feature maps.
-
Limit scene broadcast publications when paused.
-
Report performer count in PerformerDetector plugin.
-
Cache top level and static to speed up physics system.
-
Support particle emitter modification using partial message.
-
Set LD_LIBRARY_PATH on Actions CI.
-
Fix flaky SceneBroadcaster test.
-
Add a convenience function for getting possibly non-existing components.
-
Add msg to show the computed temperature range computed from temperature gradient.
-
Add TF/Pose_V pub in DiffDrive.
-
Relax flaky performance test.
-
Improve velocity control test.
-
Validity check for user defined topics in JointPositionController.
-
Add laser_retro support.
-
Fix pose of plane visual with non-default normal vector.
-
Added particle system.
-
Add Light Usercommand and include Light parameters in the componentInspector
-
Added link to HW-accelerated video recording.
-
Fix EntityComponentManager race condition.
-
Add SDF topic validity check.
-
Add JointTrajectoryController system plugin.
-
Added issue and PR templates
-
Fix segfault in SetRemovedComponentsMsgs method
-
Make topics configurable for joint controllers
-
Add about dialog
-
Add thermal sensor system for configuring thermal camera properties
-
Non-blocking paths request.
-
Parallelize State call in ECM.
-
Allow to create light with the create service.
-
Added size to ground_plane in examples.
-
Fix finding PBR materials.
-
Publish all periodic change components in Scene Broadcaster.
-
Backport state update changes from pull request #486.
-
Fix code_check errors.
-
Visualize collisions.
-
Remove playback SDF param in Dome.
-
Tutorial on migrating SDF files from Gazebo classic.
-
World Exporter.
-
Model Creation tutorial using services.
-
Fix topLevelModel Method.
-
Add heat signature option to thermal system.
-
Add service and GUI to configure physics parameters (step size and RTF).
-
Refactor UNIT_Server_TEST.
-
Use Ignition GUI render event.
-
Automatically load a subset of world plugins.
-
Fix to handle multiple logical cameras.
-
Improve ign tool support on macOS.
-
Add support for topic statistics on breadcrumb deployments.
-
Fix slot in Plotting plugin.
-
Fix shadow artifacts by disabling double sided rendering.
-
Kinetic energy monitor plugin.
-
Change nullptr to a int ptr for qt 5.15.2.
-
Generate valid topics everywhere (support names with spaces).
-
All changes up to version 3.7.0.
-
Update Dockerfiles to use focal images
-
Updated source build instructions for ign-gazebo4
-
Add tests for the AnimationTime component
-
Fix pose msg conversion when msg is missing orientation
-
Resolved updated codecheck issues
-
Use new backpack version in tests
-
Fix segfault in the Breadcrumb system when associated model is unloaded
-
Added user commands to example thermal camera world
-
Helper function to set component data
-
Remove unneeded if statement
-
Fix flaky RecordAndPlayback test in INTEGRATION_log_system
-
Make PeerTracker test more robust
-
Use a std::promise/std::future mechanism to avoid waiting in a looop until all
stepAck
messages are received -
Optical Tactile Sensor Plugin
-
All changes up to and including those in version 3.5.0 and version 2.25.0
-
Names with spaces: add string serializer
-
Filter mesh collision based on
collide_bitmask
property -
Add force focus when mouse enters render window
-
Fixed docblock showGrid
-
More actor components and follow plugin
-
Filter the record menu and write the format to the file according to which button the user pushed (mp4 or ogv)
-
Fix scene manager losing header file
-
Fixed left menu events
-
Fix yaw units typo in Component Inspector plugin
-
Enable alpha based transparency on PBR materials by default
-
Qt auto scale factor for HiDPI displays
-
Sync components removal
-
Add error handling for JointAxis::SetXyz and remove use of use_parent_model_frame
-
Make some tests more robust
-
Fix Qt5 warnings for using anchors
-
Plotting Components Plugin
-
Visualize Lidar Plugin
-
Replaced common::Time for std::chrono
-
Tutorial, examples and documentation updates
-
Migration from BitBucket to GitHub
-
Use interpolate_x sdf parameter for actor animations
-
Actor skeleton animation (auto update mode)
-
Added support for removing sensors at runtime
-
Add support for visual visibility flags and camera visibility mask
-
Support and
-
Depend on ign-rendering4, ign-gui4, ign-sensors4
-
Axis-Aligned Bounding Boxes
-
Add window focus upon mouse entering the render window
-
Prevent creation of spurious
<plugin>
elements when saving worlds -
Added support for tracked vehicles
-
Add components to dynamically set joint limits
-
Fix updating a component's data via SerializedState msg
-
Sensor systems work if loaded after sensors
-
Fix generation of systems library symlinks in build directory
-
Backport gazebo::Util::validTopic() from ign-gazebo4.
-
Support setting the background color for sensors
-
Use uint64_t for ComponentInspector Entity IDs
-
Fix integers and floats on component inspector
- Updates to camera video record from subt.
- Fix performance level test flakiness.
-
Performance: use std::unordered_map where possible in SceneManager
-
Enable new CMake policy to fix protobuf compilation
-
Fix setting cast_shadows for visuals without material
-
Remove duplicate XML tag in pendulum_links example world
-
Enable sensor metrics on example worlds
-
Improved doxygen
-
JointPositionController: Improve misleading error message
-
Adjust pose decimals based on element width
-
Fixed IMU system plugin
-
Use QTimer to update plugins in the Qt thread
-
Entity tree: prevent creation of repeated entity items
-
Don't use $HOME on most tests (InternalFixture)
-
Be more specific when looking for physics plugins
-
Drag and drop meshes into scene
-
Set protobuf_MODULE_COMPATIBLE before any find_package call
-
[DiffDrive] add enable/disable
-
Fix component inspector shutdown crash
-
Add UserCommands Plugin.
-
Setting the intiial velocity for a model or joint
-
Examples and tutorial on using rendering API from plugins
-
Add missing IGNITION_GAZEBO_VISIBLE macros
-
Fix visibility macro names when used by a different component (Windows)
-
No install apt recommends and clear cache
-
Add 25percent darker view angle icons
-
Expose a test fixture helper class
-
Fix logic to disable server default plugins loading
-
removed unneeded plugin update
-
Functions to enable velocity and acceleration checks on Link
-
Support adding systems that don't come from a plugin
-
3D plot GUI plugin
-
Add a convenience function for getting possibly non-existing components.
-
Fix topLevelModel method
-
World exporter
-
Fix finding PBR materials
-
Handle multiple logical cameras
-
Make some tests more robust
-
Fix codecheck
-
Hello world plugin added
-
Model info CLI
ign model
-
Don't create components for entities that don't exist
-
Adds Mesh Tutorial
-
Fix updating GUI plugin on load
-
Fix documentation for the Sensor component
-
Use UINT64_MAX for kComponentTpyeIDInvalid instead of relying on underflow
-
Fix mouse view control target position
-
Set GUI camera pose
-
Enables confirmation dialog when closing Gazebo.
-
Depend on ign-rendering 3.5
-
Using math::SpeedLimiter on the diff_drive controller.
-
New example: get an ECM snapshot from an external program
-
Fix WindEffects Plugin bug, not configuring new links
-
Fix potentially flaky integration component test case
-
Cleanup and alphabetize plugin headers
-
Removed duplicated code with rendering::sceneFromFirstRenderEngine
-
Remove unused headers in video_recoder plugin
-
Use moveToHelper from ign-rendering
-
Remove tools/code_check and update codecov
-
Add service and GUI to configure physics parameters
-
Fix documentation for EntityComponentManager::EachNew
-
Fix macOS build: components::Name in benchmark
-
Don't store duplicate ComponentTypeId in ECM
-
[TPE] Support setting individual link velocity
-
👩🌾 Enable Focal CI
-
Update benchmark comparison instructions
-
Use Protobuf_IMPORT_DIRS instead of PROTOBUF_IMPORT_DIRS for compatibility with Protobuf CMake config
-
Do not pass -Wno-unused-parameter to MSVC compiler
-
Scenebroadcaster sensors
-
Make it so joint state publisher is quieter
-
Add joint position controller GUI, also enable tests for GUI plugins
-
Remove visibility from headers that are not installed
-
Added screenshot to toolbar
-
Improve ign tool support on macOS
-
change nullptr to a int ptr for qt 5.15.2 bug
-
Kinetic energy monitor plugin
-
Use a std::promise/std::future to avoid busy waiting the step ack messages in NetworkManagerPrimary
-
clarified performer example
-
Add tutorial tweaks
-
Fix Qt5 warnings for using anchors
-
Update codeowners
-
Qt auto scale factor for HiDPI displays
-
Fix yaw units
-
Fixed docblock showGrid
-
Fix entity tree for large worlds
-
Master branch updates
-
Backport #561: Use common::setenv
-
Use a custom data structure to manage entity feature maps
-
Limit scene broadcast publications when paused
-
Fix flaky SceneBoradcaster test
-
Add TF/Pose_V publisher in DiffDrive
-
👩🌾 Relax performance test
-
👩🌾 Improve velocity control test
-
Add
laser_retro
support -
Fix pose of plane visual with non-default normal vector
-
Add About dialog
-
Make topics configurable for joint controllers
-
Also use Ignition GUI render event
-
Tutorial on migrating SDF files from Gazebo classic
-
Visualize collisions
-
Backport state update changes from pull request #486
-
Publish all periodic change components in Scene Broadcaster
-
added size to
ground_plane
in examples -
Parallelize State call in ECM
-
Non-blocking paths request
-
Fix examples in migration plugins tutorial.
-
Added missing namespace in
detail/EntityComponentManager.hh
. -
Automatically load a subset of world plugins.
-
Update gtest to 1.10.0 for Windows compilation.
-
Updates to ardupilot migration tutorial.
-
Don't make docs on macOS.
-
Fix pose msg conversion when msg is missing orientation
-
Address code checker warnings
-
Test fixes
-
Documentation updates
-
Fix segfault in the Breadcrumb system when associated model is unloaded
-
Added user commands to example thermal camera world
-
Helper function to set component data
-
Remove unneeded if statement in EntityComponentManager
-
Clarify how time is represented in each phase of a System step
-
Switch to async state service request
-
Update key event handling
-
Tape Measure Plugin
-
Move deselect and preview termination to render thread
-
Logical audio sensor plugin
-
add frame_id and child_frame_id attribute support for DiffDrive
-
Add ability to record video based on sim time
-
Add lockstep mode to video recording
-
Disable right click menu when using measuring tool
-
Updated source build instructions
-
More world APIs, helper function ComponentData
-
Improve fork experience
-
Fix a crash in the grid config plugin, set grid material
-
Document deprecation of log playback
<path>
SDF param -
Enable mouse highlighting selection on resource spawner
-
Add support for custom render engines
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Component Vector -> Map ECM Optimization
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Fix gui sendEvent memory leaks
-
Support nested models
-
Generalize actor count and pose in actor population erb SDF
-
Add more link APIs, with tutorial
-
Add screenshots to GUI config tutorial
-
Fix adding performers to entity tree
-
Remove sidebar and put world control in bottom left for joint controller examples
-
Allow executing a blocking single Server run in both paused and unpaused states
-
Add camera video recorder system
-
Decrease time step for quadcopter world
-
Add support for moving the GUI camera to a pose
-
Remove
lib
+.so
from plugin's name -
EntityComponentManager::EachRemoved documentation fix.
-
Add more model APIs.
-
Update dimensions of the grid config.
-
Fix top-left toolbar layout so magnet shows.
-
Add instructions to bitmask world.
-
Add search and sort for resource spawner.
-
Fix source build instructions for ign-gazebo3.
-
Added playback scrubber GUI
-
Added wheel slip system plugin.
-
Enhanced log playback performance.
-
Tests & Warnings: Qt 5.14, breadcrumbs, Gui, ign_TEST
-
Added support for specifying topics to record.
-
Make sure OpenGL core profile context is used by GzScene3D.
-
Support relative paths for PBR materials
-
Add file extension automatically for record plugin.
-
Support spawning during log playback.
-
Add Render Engine Cmd Line option
-
Added marker array service.
-
Introduced a new parameter in the scene3D plugin to launch in fullscreen.
-
Fix issue #285 by adding checks for a marker's parent.
-
Fix non-specified material error.
-
Added simulation world with large number of entities.
-
Fixed parsing of the touch plugin' enabled flag.
-
Added buoyancy system plugin.
-
Implemented shift + drag = rotate in the GUI.
-
Backport collision bitmask changes
-
Added velocity command to TPE.
-
This version includes all features in Gazebo 2.23.0
- Merge ign-gazebo2 to ign-gazebo3
-
Port support for computing model bounding box in physics system
-
Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.
-
Update physics state even when paused (not stepping)
-
Fix entity tree context menu position
-
Fix moving static model with link offset
-
Added Link::AddWorldWrench function that adds a wrench to a link.
-
Fix duplicate marker services and crash due to unset marker field
-
Support s from Fuel
-
Add support for thermal camera
-
Add window focus upon mouse entering the render window
-
Add example world for collide bitmask feature
-
Remove sdf element from visuals that do not emit light in the example worlds
-
Support for sdformat frame semantics
-
Support for relative path URIs for actors
-
Add rechargeable battery model
-
Add Marker Manager
-
Parse material emissive map, bump to msgs5 and transport8
-
Move function definitions to their correct locations in EntityComponentManager
-
Depend on ign-rendering3, ign-gui3, ign-sensors3
-
Rendering and Animating Actors
-
Added wheel slip system plugin.
-
Enhanced log playback performance.
-
Tests & Warnings: Qt 5.14, breadcrumbs, Gui, ign_TEST
-
Added support for specifying topics to record.
-
Make sure OpenGL core profile context is used by GzScene3D.
-
Support relative paths for PBR materials
-
Add file extension automatically for record plugin.
-
Support spawning during log playback.
-
Resource env var, with transport interface.
-
Save http URIs (fix tests)
-
Insert Local Models.
-
Modernize actions CI.
-
Sensor topics available through components and GUI.
-
Customizable layouts - fully functional.
-
Add Fuel World Support.
-
Insert Fuel Models.
-
Disable rendering tests on macOS that are known to fail.
-
Fix tests on Blueprint.
-
Publish remaining breadcrumb deployments.
-
Deactivate PerformerDetector if its parent model gets removed.
-
Backport support for s from Fuel #255
- Allow zero or more key/value pairs to be added to detection header information.
-
Added support for controlling which joints are published by the JointStatePublisher.
-
Added an additional pose offset for the performer detector plugin.
-
Fixed battery issues and updated tutorial.
- Properly add new models into the scenegraph. With this fix, when a model is spawned it will be added into the graph and resulting calls to the
scene/info
service will return a correctmsgs::Scene
.
-
Updated battery model to stop battery drain when there is no joint velocity/force command, and added a recharging trigger.
-
Fix segfault in the Breadcrumbs system
-
Added an
<odom_topic>
element to the DiffDrive system so that a custom odometry topic can be used.
-
Use updated model names for spawned models when generating SDFormat
-
Allow joint force commands (JointForceCmd) to dscharge a battery.
-
Allow renaming breadcrumb models if there is a name conflict
-
Add TriggeredPublisher system
-
Add PerformerDetector, a system for detecting when performers enter a specified region
-
Added a
/world/<world_name>/create_multiple
service that parallels the current/world/<world_name>/create
service. Thecreate_multiple
service can handle anignition::msgs::EntityFactory_V
message that may contain one or more entities to spawn. -
DetachableJoint system: Add option to suppress warning about missing child model
-
Allow battery plugin to work with joint force systems.
-
Make breadcrumb static after specified time
-
Disable breadcrumbs if the
max_deployments
== 0. -
Add static pose publisher and support pose_v msg type in pose publisher system
-
Refactor Gui.hh so that the Gazebo GUI can be ran from other packages
-
Add ability to save worlds to SDFormat
-
Add window focus upon mouse entering the render window
-
Add support for computing model bounding box in physics system
-
Add DetachableJoint: A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic.
-
Update physics state even when paused (not stepping)
-
Fix entity tree context menu position
-
Fix moving static model with link offset
-
Add support for setting visual transparency through SDF
-
Add
JointPositionReset
andJointVelocityReset
components to reset the joint state. -
Logging meshes and materials
-
List plugin env vars
-
Fix protobuf / clang warnings
-
Component inspector
-
Log compress
-
Set process titles
-
Add custom user snapping
-
Add GUI to configure grid
-
Add multiple entity selection to view angle
-
Highlight selected entities
-
Log record overwrite
-
Add copyright to QML files
-
Fix shift translation bug
-
Fix seeking back in time in log playback
-
Fix the deprecated ign-gazebo command line
-
Always use the latest render texture in scene3d
-
Remove redundent messages when levels get unloaded
-
View angle plugin
-
Support breadcrumb performers
-
Drag and drop Fuel object into mouse position
-
Add hotkey keybindings
-
Use Actuator component to communicate between MulticopterVelocityControl and MulticopterMotorModel systems
-
Backport fix to insert multiple lights with same name
-
Get all component types attached to an entity
-
Fix tooltips on entity tree
-
Add Multicopter velocity controller
-
Fix crash when removing an entity being followed
-
Add option to right click and remove nodes
-
Fix jumpy log playback
-
Remove Scene3d Text anchors
-
Show grid using SDF file
-
Parse visual cast shadows and add CastShadows component
-
Update SceneBroadcaster to publish state msg for world with only static models
-
Add log video recorder
-
Rechargeable battery model
-
Add Breadcrumbs system
-
Drag models from Fuel
-
Improvements to GUI configuration
-
Prevent crash when attempting to load more than one render engine per process
-
Handle Relative URIs
-
Avoid using invalid/unsupported joints
-
Add mutex to protect views from potential concurrent access
-
Add
Link::WorldKineticEnergy
for computing total kinetic energy of a link with respect to the world frame. -
Improve steering behavior of example tracked vehicle
-
Rewind / reset and seek
-
Add Follow mode to GUI
-
Custom odom frequency in sim time
-
Add Move To gui plugin
- Use the JointSetVelocityCommand feature to set joint velocities
-
Add video recorder gui plugin
-
Vertical rays for lidar demo
-
Print world path when using cli
- Fix order of adding and removing rendering entities, and clean up mesh materials in the SceneManager.
-
Move creation of default log path to ServerConfig. This lets both console logs and state logs to be stored in the same directory. The console messages are always logged. Allow state log files to be overwritten.
-
Baseline for stereo cameras
-
Fix log playback with levels. This drops support for logs created before v2.0.0.
-
Add worker threads for System PostUpdate phase
-
Added a test runner for executing an SDF and recording simulation rates. See the
test/performance/READEM.md
file for more info.
- Clear stepMsg before populating it
-
Improve performance of Pose Publisher
-
Fix distributed sim
- The LinearBatteryPlugin system publishes battery state
- Bundle scene updates in sensor system
-
Improve physics system peformance by skipping static model updates. Components state information has been incorporated, which is used to indicate if a component change is periodic (such as through a physics update) or a one-time change (such as through a user command).
-
Add sdf parameter to battery to start draining only when robot has started moving
-
Improve SceneBroadcaster peformance by 1) Limit message generation if subscribers to pose topics are not present, 2) Set world stats message instead of copying the message, 3) Suppress scenegraph updates when there are no new entities, 4) Make better use of const functions, 5) Prevent creation of msgs::SerializedStep every PostUpdate, 6) Only serialized and transmit components that have changed.
-
The DiffDrive system publishes odometry information.
-
Allow attaching plugins to sensors from a server config.
-
Remove world name from frame_ids
-
Fix deadlock when spawning robots
-
Set default topics for rendering sensors
-
Support custom random seed from the command line.
-
RenderUtil fix bad merge: check for existing entities in GzScene3D on initialization.
-
Allow sensors to load plugins.
-
Parse and load submesh geometry in visuals.
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Allow setting the update frequency of pose publisher.
-
Added RGBD camera sensor.
-
Fix Docker scripts.
-
Support log playback from a different path
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RenderUtil: check for existing entities in GzScene3D on initialization.
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SceneBroadcaster: only send pose state periodically.
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PeerTracker: increase distributed simulation peer tracking timeout.
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MultiCopterMotorModel: add mutex to protect motor velocity command.
-
Tweaks to example worlds
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DiffDrive system: add topic as system parameter.
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Log entity creation and deletion
-
Multicopter motor model
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Fix removing selected entity
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Collision serialization
-
Add support for moving and rotating models
-
Pose commands
-
Level performers can be added at runtime using a service call. See the levels tutorial for more information.
-
Update worlds to GzScene3D
-
Reduce logging file size
-
Update PosePublisher system to publish sensor poses and to use scoped names for frame ids
-
Fix gui plugin linking issue
-
Toolbar colors
-
Rename Scene3D gui plugin to GzScene3D
-
Fix distributed sim documentation
-
Port Scene3D gui plugin from ign-gui. Renamed to GzScene3D.
-
Entity tree UI
-
Add rendering component
-
Update Camera and DepthCamera components to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Added system for ignition::sensors::AirPressureSensor.
-
Support conversion and serialization of Imu components. IMU sensors are loaded from an SDF DOM object.
-
Throttle sensors update rate
-
Fix changing themes
-
Battery tweaks
-
Support conversion and serialization of PBR parameters in a material component
-
Joint state pub
-
Update Altimeter component to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Update docker nightly dependencies
-
Ign tool
-
State broadcast
-
Use world statistics message on network
-
Update Magnetometer component to use sdf::Sensor object instead of an sdf::ElementPtr.
-
Fix Scene3D loading empty world
-
Support conversion and serialization of scene and light components
-
Operators instead of De/Serialize
-
Remove PIMPL from Component
-
Delay scene broadcaster transport setup
-
Report link poses from secondaries during distributed simulation, using a cache
-
Restore log playback
-
ECM changed state
-
Joint serialization
-
Use scene ambient and background color information in sensor configuration.
-
Performance benchmarking
-
Remove emissive component from visual materials
-
Serialization for more components
-
Added an SDF message to the start of log files.
-
Unify network and sync managers
-
Add PerformerLevels component
-
Distributed sim deprecate envs
-
Use ign-sensors magnetometer sensor plugin
-
Use ign-sensors altimeter sensor plugin
-
Use ign-sensors imu sensor plugin
-
Depend on ign-sensors rendering component
-
Add Wind Plugin (Ported from Gazebo classic)
-
Port battery plugin from Gazebo classic
-
Use ISO timestamp for default log path
-
Logging tutorial
-
Joystick SDF small typos
-
Add
Link
: a convenience class for interfacing with link entities -
Added LiftDragPlugin (ported from Gazebo classic)
-
Logging refactor unique path functions to ign-common
-
Added test for log record and playback.
-
Add ApplyJointForce system
-
More ign-msgs <-> SDF conversions: Inertial, Geometry, Material
-
Logging command line support
-
Remove inactive performers instead of setting static
-
Use state instead of pose in distributed simulation
-
Distributed implies levels
-
Add a basic JointController system
-
Enforce component type uniqueness
-
Clean CI: disable test known to fail on OSX
-
Logical camera topic name check
-
Added command line options to configure distributed simulation. These will replace the environment variables.
-
Add systems to queue before actually adding them to runner
-
Added a docker image that uses the ignition meta package
-
Move some design docs to tutorials
-
Disable GUI when using distributed simulation
-
Bring component type names back
-
A few tweaks to logging
-
Handle friction coefficients
-
Change private msgs namespace
-
Set tutorial titles
-
Example tunnel world
-
Conversion from chrono to ign-msgs
-
Prevent error message when using levels
-
Distributed performers running in lockstep
-
Fix documentation tagfiles
-
Convert gui library into a component
-
include wherever special int types like uint64_t are used
-
Move network internal
-
Logging / playback
-
ECM state streaming
-
Unversioned system libraries
- Use TARGET_SO_NAME to fix finding dartsim plugin
- Update gazebo version number in sdf files
- Initial release
-
Add support for joints
-
Use SimpleWrapper for more component types
-
Create EventManager and delegate System instantiation to SimulationRunner
-
Integrate ign-gui
-
Remove some build dependencies.
-
Added basic Entity class.
-
Added a basic System class.