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sprite.h
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sprite.h
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/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SPRITE_H
#define SPRITE_H
#include <SDL2/SDL.h>
#include <vector>
#include "texture.h"
class SpriteSheet
{
public:
SpriteSheet(const char* filename, int tileDim, bool flip);
~SpriteSheet();
GLint getWidth();
GLint getHeight();
GLuint getTexId();
int getTileDim();
void getClipPosition(unsigned int index, float* x, float* y);
unsigned int getNumberOfSprites();
GLuint* getIndexBuffers();
GLuint getVertexBuffer();
void setVertexBuffer(GLuint vbo);
private:
GLuint _tex;
GLuint _vertexBuffer;
GLuint* _indexBuffers;
GLint _width;
GLint _height;
int _tileDim;
std::vector<SDL_Rect> _clips;
unsigned int _numberOfSprites;
unsigned int _widthInSprites;
};
class AnimationSequence
{
public:
AnimationSequence(bool looping);
~AnimationSequence();
void addSpriteNumber(unsigned int index);
void setFramesPerSecond(int framesPerSecond);
unsigned int getSpriteAt(size_t i);
void setSpriteIndex(unsigned int index);
bool readFromFile(const char* filename);
bool isLooping();
size_t getNumSprites();
float getMsPerFrame();
private:
bool _looping;
bool _finished;
float _millisecondsPerFrame;
float _savedMsPerFrame;
int _framesPerSecond;
std::vector<unsigned int> sequence;
unsigned int currentSpriteIndex;
};
#endif