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loadingmapstate.cpp
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loadingmapstate.cpp
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/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <http://www.gnu.org/licenses/>.
*/
#include "loadingmapstate.h"
LoadingMapState::LoadingMapState(StateManager* sm) : BaseState(sm)
{
_mapFilename = "";
_mapMusicFilename = "";
_timer = 0;
_loaded = false;
}
LoadingMapState::~LoadingMapState()
{
}
void LoadingMapState::update(unsigned int dT)
{
_timer += dT;
if (_timer > 50 && ! _loaded)
{
_manager->initSceneAndMap(_mapFilename.c_str());
_manager->makeStartSave();
Locator::getAudio()->playMapMusic(_mapMusicFilename);
_loaded = true;
}
if (_timer > 100)
{
//give a little extra time before displaying to avoid seeing the last
//game (if you exited to the main menu and loaded another map).
_manager->switchToState(GAME_SCREEN);
}
}
void LoadingMapState::handleKeyDown(SDL_Keycode){}
void LoadingMapState::handleKeyUp(SDL_Keycode){}
void LoadingMapState::handleMouseDown(SDL_MouseButtonEvent event){}
void LoadingMapState::handleMouseUp(SDL_MouseButtonEvent event){}
void LoadingMapState::setMap(std::string mapFilename, std::string musicFilename)
{
_mapFilename = mapFilename;
_mapMusicFilename = musicFilename;
_timer = 0;
_loaded = false;
}