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gamestate.h
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gamestate.h
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/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMESTATE_H
#define GAMESTATE_H
#include "state.h"
#include "scene.h"
#include "global.h"
#include "bindings.h"
class GameState : public BaseState
{
public:
GameState(StateManager* sm);
~GameState();
void update(unsigned int dT);
void initSceneAndMap(const char* filename);
void deleteScene();
Scene* getScene();
void handleMouseWheel(int dir);
void handleKeyDown(SDL_Keycode);
void handleKeyUp(SDL_Keycode);
void handleMouseDown(SDL_MouseButtonEvent event);
void handleMouseUp(SDL_MouseButtonEvent event);
bool isMouseCursorSeen();
private:
bool _playerMovingLeft, _playerMovingRight, _playerMovingDown, _playerMovingUp;
bool _movementLocked;
bool _LMBHeldDown, _RMBHeldDown;
Scene* _scene;
FloatingMessage* _saveMessage;
};
#endif