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Managed to bypass the problem by adding to following line to the element of the Android App Manifest:
android:largeHeap="true"
However, this not optimal as it shows poor memory management (or maybe MIDI files being too large to load completely in memory at initialization). I also tried the following instead of loading the sf2 asset from rootBundle, but it requires the complete file path, which might be problematic when building on different devices:
Emulator: Nexus 6 API 30
This has only been observed on Android emulators, never tested on iOS for lack of access to it.
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