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It could be beneficial, if virtual objects (AO, AP) would react to the real physical environment - bump into table, collide with boxes, testers, etc. Three main sub-enhancements could be considered:
Collide with the real environment - snapping of virtual objects to e.g. table (with the ability to pass through if needed) - probably won't be precise and will be limited to the capabilities of ARCore
Collide with another virtual objects - bumping and snapping of virtual objects to another virtual objects
Visualize occlusions - when a virtual object is occluded by some real one, render it differently to distinquish that the object is not visible - with the use of ARCore's DepthAPI, we could render the occluded virtual content at least approximately
The text was updated successfully, but these errors were encountered:
It could be beneficial, if virtual objects (AO, AP) would react to the real physical environment - bump into table, collide with boxes, testers, etc. Three main sub-enhancements could be considered:
The text was updated successfully, but these errors were encountered: