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Too many active WebGL contexts #23

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nixks opened this issue Apr 7, 2020 · 1 comment
Open

Too many active WebGL contexts #23

nixks opened this issue Apr 7, 2020 · 1 comment

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@nixks
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nixks commented Apr 7, 2020

Hi,

I am using hover effect in wordpress posts and load more functionality. Everything works fine up to a point where more than 12 objects (with hover effect) are loaded. At that point the old objects get deleted and the console informs me with the following...

WARNING: Too many active WebGL contexts. Oldest context will be lost.

How can I create multiple instances of three.js so that I can avoid this conflict with hover.js?
Any ideas?

Thanks!

@Pixelous
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Pixelous commented May 2, 2020

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