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Project packaging is break by MeleeTrace Issue #18

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MateuszDynek opened this issue Jul 27, 2024 · 1 comment
Open

Project packaging is break by MeleeTrace Issue #18

MateuszDynek opened this issue Jul 27, 2024 · 1 comment
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@MateuszDynek
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MateuszDynek commented Jul 27, 2024

Hi, so I tried to package my project I am getting this error, I am pretty sure that this is not exactly connected with any programming issue cause code looks good, but still cannot package project UE 5.3.2, any idea how to fix it?
image

@rlewicki rlewicki self-assigned this Jul 29, 2024
@rlewicki rlewicki added the bug Something isn't working label Jul 29, 2024
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Hi @MateuszDynek, thanks for reaching out. Are you sure you are using latest released version? I have checked the code and I can see that all three properties mentioned in the output log you provided are initialized with appropriate value so there shouldn't be any issue.

	UPROPERTY()
	uint32 TraceHash = TNumericLimits<uint32>::Max();
	UPROPERTY(BlueprintReadOnly, Transient, Category = "Melee Trace Info")
	FVector HitLocation = FVector::ZeroVector;

	UPROPERTY(BlueprintReadOnly, Transient, Category = "Melee Trace Info")
	FVector HitNormal = FVector::ZeroVector;

Can you please confirm that content of your source files look the same? If not, can you get latest release version please and let me know if this fixed it for you? Cheers.

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