아래와 같은 timeout(혹은 delay)가 내부적으로 어떻게 동작하는지 알아보자.
GlobalScope.launch {
withTimeout(10) {
...
}
}
일단 withTimeout
의 코드를 살펴보자면 아래와 같다.
가장 아랫부분을 보면 time이 실제로 track되는 것은 CoroutineDispatcher의 구현이라고 적혀있다.
Implementation note: how the time is tracked exactly is an implementation detail of the context's [CoroutineDispatcher].
/**
* Runs a given suspending [block] of code inside a coroutine with a specified [timeout][timeMillis] and throws
* a [TimeoutCancellationException] if the timeout was exceeded.
*
* The code that is executing inside the [block] is cancelled on timeout and the active or next invocation of
* the cancellable suspending function inside the block throws a [TimeoutCancellationException].
*
* The sibling function that does not throw an exception on timeout is [withTimeoutOrNull].
* Note that the timeout action can be specified for a [select] invocation with [onTimeout][SelectBuilder.onTimeout] clause.
*
* **The timeout event is asynchronous with respect to the code running in the block** and may happen at any time,
* even right before the return from inside of the timeout [block]. Keep this in mind if you open or acquire some
* resource inside the [block] that needs closing or release outside of the block.
* See the
* [Asynchronous timeout and resources][https://kotlinlang.org/docs/reference/coroutines/cancellation-and-timeouts.html#asynchronous-timeout-and-resources]
* section of the coroutines guide for details.
*
* > Implementation note: how the time is tracked exactly is an implementation detail of the context's [CoroutineDispatcher].
*
* @param timeMillis timeout time in milliseconds.
*/
public suspend fun <T> withTimeout(timeMillis: Long, block: suspend CoroutineScope.() -> T): T {
contract {
callsInPlace(block, InvocationKind.EXACTLY_ONCE)
}
if (timeMillis <= 0L) throw TimeoutCancellationException("Timed out immediately")
return suspendCoroutineUninterceptedOrReturn { uCont ->
setupTimeout(TimeoutCoroutine(timeMillis, uCont), block)
}
}
TimeoutCoroutine
private class TimeoutCoroutine<U, in T: U>(
@JvmField val time: Long,
uCont: Continuation<U> // unintercepted continuation
) : ScopeCoroutine<T>(uCont.context, uCont), Runnable {
// 이 run은 runnable에서 상속받은 메서드이고, cancel하기 위해 사용된다.
override fun run() {
cancelCoroutine(TimeoutCancellationException(time, this))
}
override fun nameString(): String =
"${super.nameString()}(timeMillis=$time)"
}
public open class JobSupport constructor(active: Boolean) : Job, ChildJob, ParentJob, SelectClause0 {
final override val key: CoroutineContext.Key<*> get() = Job
...
public fun cancelCoroutine(cause: Throwable?): Boolean = cancelImpl(cause)
// TimeoutCoroutine에서 run을 호출하면, 여기로 와서 적절히 cancel된다.
// cause is Throwable or ParentJob when cancelChild was invoked
// returns true is exception was handled, false otherwise
internal fun cancelImpl(cause: Any?): Boolean {
var finalState: Any? = COMPLETING_ALREADY
if (onCancelComplete) {
// make sure it is completing, if cancelMakeCompleting returns state it means it had make it
// completing and had recorded exception
finalState = cancelMakeCompleting(cause)
if (finalState === COMPLETING_WAITING_CHILDREN) return true
}
if (finalState === COMPLETING_ALREADY) {
finalState = makeCancelling(cause)
}
return when {
finalState === COMPLETING_ALREADY -> true
finalState === COMPLETING_WAITING_CHILDREN -> true
finalState === TOO_LATE_TO_CANCEL -> false
else -> {
afterCompletion(finalState)
true
}
}
}
...
}
private fun <U, T: U> setupTimeout(
coroutine: TimeoutCoroutine<U, T>,
block: suspend CoroutineScope.() -> T
): Any? {
// schedule cancellation of this coroutine on time
val cont = coroutine.uCont
val context = cont.context
coroutine.disposeOnCompletion(context.delay.invokeOnTimeout(coroutine.time, coroutine, coroutine.context)) // <--
// restart the block using a new coroutine with a new job,
// however, start it undispatched, because we already are in the proper context
return coroutine.startUndispatchedOrReturnIgnoreTimeout(coroutine, block)
}
context.delay
를 가져와서 invokeOnTimeout
를 호출한다. 그리고 block을 restart해서 새로운 job을 가지도록 만든다. (delay 후 다시 시작되어야하기 떄문)
/** Returns [Delay] implementation of the given context */
internal val CoroutineContext.delay: Delay get() = get(ContinuationInterceptor) as? Delay ?: DefaultDelay
internal actual val DefaultDelay: Delay = initializeDefaultDelay()
private fun initializeDefaultDelay(): Delay {
// Opt-out flag
if (!defaultMainDelayOptIn) return DefaultExecutor
val main = Dispatchers.Main
/*
* When we already are working with UI and Main threads, it makes
* no sense to create a separate thread with timer that cannot be controller
* by the UI runtime.
*/
return if (main.isMissing() || main !is Delay) DefaultExecutor else main // <--
}
CoroutineContext.delay
는 기본적으로 DefaultExecutor
라는 object를 가져온다.
internal actual object DefaultExecutor : EventLoopImplBase(), Runnable {
override fun run() {
// TreadLocalEventLoop에 등록되어 동작한다.
// TreadLocalEventLoop는 @ThreadLocal이 달려있고, object로 선언되어있어 모든 스레드마다 각 1개씩 생성된다.
// eventLoop로 등록되므로 일정 주기마다 실행된다. (@InternalCoroutinesApi)
ThreadLocalEventLoop.setEventLoop(this)
...
}
// timeout일때 block을 run 시켜준다.
override fun invokeOnTimeout(timeMillis: Long, block: Runnable, context: CoroutineContext): DisposableHandle =
scheduleInvokeOnTimeout(timeMillis, block)
protected fun scheduleInvokeOnTimeout(timeMillis: Long, block: Runnable): DisposableHandle {
val timeNanos = delayToNanos(timeMillis)
return if (timeNanos < MAX_DELAY_NS) {
val now = nanoTime()
DelayedRunnableTask(now + timeNanos, block).also { task ->
schedule(now, task)
}
} else {
NonDisposableHandle
}
}
// 이 부분은 delayedQueue가 있는지 확인하고, task를 받았을때 스케줄링해주는 함수이다.
// 위를 보면 알겠지만 DelayedRunnableTask에 람다로 들어간다.
public fun schedule(now: Long, delayedTask: DelayedTask) {
when (scheduleImpl(now, delayedTask)) {
SCHEDULE_OK -> if (shouldUnpark(delayedTask)) unpark()
SCHEDULE_COMPLETED -> reschedule(now, delayedTask)
SCHEDULE_DISPOSED -> {} // do nothing -- task was already disposed
else -> error("unexpected result")
}
}
private fun scheduleImpl(now: Long, delayedTask: DelayedTask): Int {
if (isCompleted) return SCHEDULE_COMPLETED
val delayedQueue = _delayed.value ?: run {
_delayed.compareAndSet(null, DelayedTaskQueue(now))
_delayed.value!!
}
return delayedTask.scheduleTask(now, delayedQueue, this)
}
...
}
private class DelayedRunnableTask(
nanoTime: Long,
private val block: Runnable
) : DelayedTask(nanoTime) { // <--
override fun run() { block.run() }
override fun toString(): String = super.toString() + block.toString()
}
internal abstract class DelayedTask(
/**
* This field can be only modified in [scheduleTask] before putting this DelayedTask
* into heap to avoid overflow and corruption of heap data structure.
*/
@JvmField var nanoTime: Long
) : Runnable, Comparable<DelayedTask>, DisposableHandle, ThreadSafeHeapNode {
@Volatile
private var _heap: Any? = null // null | ThreadSafeHeap | DISPOSED_TASK
override var heap: ThreadSafeHeap<*>?
get() = _heap as? ThreadSafeHeap<*>
set(value) {
require(_heap !== DISPOSED_TASK) // this can never happen, it is always checked before adding/removing
_heap = value
}
override var index: Int = -1
// EventLoop#DefaultExecutor()에서 DelayedTask(DisposableHandle)를 반환하면 이 메서드를 통해 비교되고 실행된다.
override fun compareTo(other: DelayedTask): Int {
val dTime = nanoTime - other.nanoTime
return when {
dTime > 0 -> 1
dTime < 0 -> -1
else -> 0
}
}
fun timeToExecute(now: Long): Boolean = now - nanoTime >= 0L
// 실제로 스케줄링 하는 부분
@Synchronized
fun scheduleTask(now: Long, delayed: DelayedTaskQueue, eventLoop: EventLoopImplBase): Int {
if (_heap === DISPOSED_TASK) return SCHEDULE_DISPOSED // don't add -- was already disposed
delayed.addLastIf(this) { firstTask ->
if (eventLoop.isCompleted) return SCHEDULE_COMPLETED // non-local return from scheduleTask
/**
* We are about to add new task and we have to make sure that [DelayedTaskQueue]
* invariant is maintained. The code in this lambda is additionally executed under
* the lock of [DelayedTaskQueue] and working with [DelayedTaskQueue.timeNow] here is thread-safe.
*/
if (firstTask == null) {
/**
* When adding the first delayed task we simply update queue's [DelayedTaskQueue.timeNow] to
* the current now time even if that means "going backwards in time". This makes the structure
* self-correcting in spite of wild jumps in `nanoTime()` measurements once all delayed tasks
* are removed from the delayed queue for execution.
*/
delayed.timeNow = now
} else {
/**
* Carefully update [DelayedTaskQueue.timeNow] so that it does not sweep past first's tasks time
* and only goes forward in time. We cannot let it go backwards in time or invariant can be
* violated for tasks that were already scheduled.
*/
val firstTime = firstTask.nanoTime
// compute min(now, firstTime) using a wrap-safe check
val minTime = if (firstTime - now >= 0) now else firstTime
// update timeNow only when going forward in time
if (minTime - delayed.timeNow > 0) delayed.timeNow = minTime
}
/**
* Here [DelayedTaskQueue.timeNow] was already modified and we have to double-check that newly added
* task does not violate [DelayedTaskQueue] invariant because of that. Note also that this scheduleTask
* function can be called to reschedule from one queue to another and this might be another reason
* where new task's time might now violate invariant.
* We correct invariant violation (if any) by simply changing this task's time to now.
*/
if (nanoTime - delayed.timeNow < 0) nanoTime = delayed.timeNow
true
}
return SCHEDULE_OK
}
}