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When opening rive files in examples/viewer, I noticed that it constantly shows pretty high GPU usage, even when the rive animation is not running. In comparison, opening the same files in rive-flutter shows near-zero GPU usage in the same situation. When the animation is running, the GPU usage of rive-flutter and rive-rs viewer are comparable.
This is quite problematic for battery-powered embedded devices, which is a very attractive use case for rive-rs.
The text was updated successfully, but these errors were encountered:
When opening rive files in examples/viewer, I noticed that it constantly shows pretty high GPU usage, even when the rive animation is not running. In comparison, opening the same files in rive-flutter shows near-zero GPU usage in the same situation. When the animation is running, the GPU usage of rive-flutter and rive-rs viewer are comparable.
This is quite problematic for battery-powered embedded devices, which is a very attractive use case for rive-rs.
The text was updated successfully, but these errors were encountered: