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negative speed states wouldn't play the animation if it didn't have transition duration or exit time. this PR fixes it by taking into account the speed multiplier when evaluating if the animation still has frames to play. Diffs= 0bc446fad negative speed fix (#6982) Co-authored-by: hernan <[email protected]>
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f832e26172cfbd11d52114ebb667e13418a5b1cd | ||
0bc446fad2a568a7088fdaa122af0de2de1dc940 |
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