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Thank you for the test case. We are just now in the process of making the Rive renderer default on Android & iOS. The currently-default renderer on Android will fill up its cache quickly on an idle animation like this, leading to large memory usage like you're seeing here.
If you enable the pre-release Rive renderer do you see better memory usage? (I don't recommend releasing with the Rive renderer yet, since there are still some devices with issues, but it should give you an idea of where things will land in the near future.) Also note that the Rive renderer currently uses OpenGL on Android. We are actively finishing up the Vulkan implementation, which will also get better memory usage.
Description
Using a simple idle animation results in almost double memory usage.
Provide a Repro
Attached is a sample project. Comment out
RiveAnimation
usage in MainActivity to see sample before.Sample project: rive-sample.zip
Source
.riv
/.rev
fileBorrowed sample from: https://rive.app/community/files/9467-18018-mememoji/
me.riv.zip
Expected behavior
lower memory usage.
Screenshots
Device & Versions (please complete the following information)
Additional context
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