From f562cfc2146ddbae29f6be7cfc89001970bf54a1 Mon Sep 17 00:00:00 2001 From: bodymovin Date: Tue, 3 Dec 2024 00:02:26 +0000 Subject: [PATCH] skip object on animation reset if it is null after a recent change where we validate objects when we create an animation, if those objects are not valid, they get removed. But animation_reset_factory was assuming they would never be nullptrs. This checks whether the object exists, similar to how keyed_objects operate when applying an animation. Diffs= 3c0cc1f329 skip object on animation reset if it is null (#8670) --- .rive_head | 2 +- submodules/rive-runtime | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.rive_head b/.rive_head index 2c1ef002..ececc1fb 100644 --- a/.rive_head +++ b/.rive_head @@ -1 +1 @@ -1d2c9175d4a7b644276e6edfb103ae7f19ccbcba +3c0cc1f329b0593c4ebd24e375bc12e5a07f0611 diff --git a/submodules/rive-runtime b/submodules/rive-runtime index 6ec15a74..d24f6faf 160000 --- a/submodules/rive-runtime +++ b/submodules/rive-runtime @@ -1 +1 @@ -Subproject commit 6ec15a74ce95923b933cca131bfca9567c3385b0 +Subproject commit d24f6faf5df1198a28675effdfba88e42ba4513e